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Inspiration choices that matter: the selection of external stimuli during ideation

Published online by Cambridge University Press:  14 October 2016

Milene Gonçalves*
Affiliation:
Faculty of Industrial Design Engineering, Department of Product Innovation Management, Delft University of Technology, Landbergstraat 15, 2628 CE Delft, The Netherlands
Carlos Cardoso
Affiliation:
Faculty of Industrial Design Engineering, Department of Product Innovation Management, Delft University of Technology, Landbergstraat 15, 2628 CE Delft, The Netherlands
Petra Badke-Schaub
Affiliation:
Faculty of Industrial Design Engineering, Department of Product Innovation Management, Delft University of Technology, Landbergstraat 15, 2628 CE Delft, The Netherlands
*
Email address for correspondence: m.guerreirogoncalves@tudelft.nl
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Abstract

Inspiration is a widely recognized phenomenon in everyday life. However, researchers still know very little about what the process of inspiration entails. This paper investigates designers’ approaches when selecting inspirational stimuli during the initial phases of a design process. We conducted a think-aloud protocol study and interviews with 31 design Masters students while generating ideas for a design problem. The results indicate that searching for and selecting stimuli require different levels of cognitive effort, depending on whether there is unlimited or limited access to stimuli. Furthermore, three important stages of the inspiration process were identified: keyword definition, stimuli search and stimuli selection. For each of these stages, we elaborate on how designers define keywords, which search approaches they use and what drives their selection of stimuli. This paper contributes to an understanding of how designers can be supported in their inspiration process in a more detailed manner.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
Distributed as Open Access under a CC-BY 4.0 license (http://creativecommons.org/licenses/by/4.0/)
Copyright
Copyright © The Author(s) 2016
Figure 0

Figure 1. Designers’ inspiration process flowchart (Gonçalves et al.2013).

Figure 1

Figure 2. Sequence of activities in the ideation session, which took on average one hour.

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Figure 3. The four channels: channels 1–3 focus on the participant’s work; channel 4 records the search tool.

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Figure 4. Overview of the creation process of the stimuli for the search tool used in this study.

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Figure 5. From left to right: closely related image, closely related text, distantly related image and distantly related text. Note: this is a visualisation of how the stimuli were created and clustered, and not a representation of how the stimuli were presented to the participants.

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Table 1. Use of the search tool across treatment conditions (diverging and converging phases)

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Figure 6. Search inputs chosen by the ‘limited’ (left) and ‘unlimited’ (right) conditions.

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Figure 7. Numerical proportion of the ‘unlimited’ (left) and ‘limited’ (right) conditions’ selection of stimuli.

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Figure 8. Example of participant U1’s idea, which was directly influenced by a closely related image.

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Figure 9. Example of participant L3’s idea, which was indirectly influenced by a closely related text.

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Table 2. Number of participants per treatment condition and their use of selection drivers.

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Table 3. Five types of search for information, for inspiration purposes.

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Figure 10. Focus on three phases of the inspiration process: definition of keywords, search and selection of stimuli.