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When You Say, “Thermonuclear War,” I Think You Mean “the Call to Adventure”! The Twilight: 2000 Tabletop Role-Playing Game and the Postapocalyptic World’s Imaginary Spaces

Published online by Cambridge University Press:  28 October 2025

Malcolm Craig*
Affiliation:
Department of History, Liverpool John Moores University, Liverpool, UK
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Abstract

Historians of the Cold War and the nuclear age have largely overlooked the existence of tabletop role-playing games (TTRPGs), while films, comics, novels, and television programmes that tackled the challenging imaginary, yet all-too-possible, wastes of a post-nuclear landscape have been abundantly analysed. As cultural products and tools through which to imagine other worlds, TTRPGs offer powerful insights into how, where, and why certain groups thought about the spectre of the nuclear age and how they dealt with this threat by gaming within make-believe postapocalyptic worlds. This article draws together several threads in its analysis of the American-designed and -produced Twilight: 2000 TTRPG’s historical significance. Through analysing Twilight: 2000 as a case study of how a TTRPG functions as a specific nuclear-cultural object in its own right, the article also locates this game as a part of a wider-reaching dystopian fantasy rooted in the massive everyday reality of atomic annihilation. Likewise, the game, its mechanics, setting, and artwork are analysed here as part of a distinctive Cold War culture that permitted participants to derive pleasure and affirmation from fictional “adventures” in the postapocalyptic environment.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press in association with British Association for American Studies.
Figure 0

Figure 1. Section of the map of Poland included in the Twilight: 2000 1st edition boxed set. Photograph of original taken by the author. The author is grateful to the copyright holders Mongoose Publishing (and in particular Matthew Sprange) for permission use this image.

Figure 1

Figure 2. Map of US nuclear targets included in the Howling Wilderness supplement. Photograph of original taken by the author. The author is grateful to the copyright holders Mongoose Publishing (and in particular Matthew Sprange) for permission use this image.

Figure 2

Figure 3. Twilight: 2000, 1st edition, box art (front). Photograph of original taken by the author. The author is grateful to the copyright holders Mongoose Publishing (and in particular Matthew Sprange) for permission use this image.