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Increasing image resolution on portable displays by subpixel rendering – a systematic overview

Published online by Cambridge University Press:  28 August 2012

Lu Fang*
Affiliation:
Department of Electronic and Computer Engineering, Hong Kong University of Science and Technology, Clear Water Bay, Hong Kong Department of Electronic Engineering and Information Science, University of Science and Technology of China, Hefei, Anhui, 230027, China
Oscar C. Au
Affiliation:
Department of Electronic and Computer Engineering, Hong Kong University of Science and Technology, Clear Water Bay, Hong Kong
Ketan Tang
Affiliation:
Department of Electronic and Computer Engineering, Hong Kong University of Science and Technology, Clear Water Bay, Hong Kong
Xing Wen
Affiliation:
Department of Electronic and Computer Engineering, Hong Kong University of Science and Technology, Clear Water Bay, Hong Kong
*
Corresponding author: Lu Fang Email: fanglu922@gmail.com

Abstract

Many of portable devices such as smart phones, portable multimedia players (PMP), and digital single-lens reflex (DSLR) cameras are capable of capturing high-resolution images (e.g. 10 mega-pixel in DSLR) or even video. The limited battery power supply in the portable devices often prevents these systems to use high-power large liquid crystal display (LCD). Instead, the portable devices often have a LCD screen with small physical size (e.g. 3 cm × 2 cm for Smartphone or DSLR) and with much lower pixel resolution (e.g. 0.15 mega-pixel for 480 × 320 display) than actual image/video resolution. Thus, the high-resolution image and video are down-sampled before being displayed. Unfortunately, the anti-aliasing filter often leads to rather severe blurring. Although the blurring may be minor when the viewing distance is large, it can be rather disturbing in portable applications due to the short viewing distance. To cope with the blurring problem, one possible solution is to use an LCD screen with higher resolution. But such hardware solution tends to be expensive and often not welcomed by the consumer electronic companies. Another possible solution is to continue to use the low-resolution LCD screen, but use some software technique to enhance the apparent image/video resolution. In this paper, we discuss a novel way to improve the apparent resolution of down-sampled image/video using a technique called subpixel rendering, which controls subpixel that is smaller than a pixel in a high-precision manner.

Information

Type
Overview Paper
Copyright
Copyright © The Authors 2012. The online version of this article is published within an Open Access environment subject to the conditions of the Creative Commons Attribution-NonCommercial-ShareAlike license <http://creativecommons.org/licenses/by-nc-sa/3.0/>. The written permission of Cambridge University Press must be obtained for commercial re-use.
Figure 0

Fig. 1. Rendering of a sloping edge on Apple II display. (a) pixel-based rendering result, (b) pixel-based rendering (actual color pattern), (c) subpixel rendering (actual color pattern), (d) subpixel rendering (conceptual) result.

Figure 1

Fig. 2. Rendering of a sloping edge on RGB vertical stripe display. (a) pixel-based rendering, (b) subpixel rendering (conceptual) result, (c) subpixel rendering (actual color pattern).

Figure 2

Fig. 3. (a) Conventional RGB Stripe arrangement, (b) PenTile RGB subpixel arrangement utilizing 33% fewer subpixels, (c) PenTile RGBW subpixel arrangement utilizing 33% fewer subpixels.

Figure 3

Fig. 4. Pixel geometry of (a) RGB vertical stripe display, (b) RGB delta, (c) VPX (with 3 subpixel/pixel), and (d) VPW (with 4 subpixel/pixel).

Figure 4

Fig. 5. (1) Letter “m” in italic, (2) whole-pixel rendered “m” with jagged edges, (3) subpixel rendered “m” with smooth edges.

Figure 5

Fig. 6. (a) Direct Pixel-based Downsampling (DPD), (b) magnified result of DPD, where “grass” is broken due to aliasing artifacts, (c) Direct Subpixel-based Downsampling (DSD), (d) magnified result of DSD, where “grass” is smooth but has color fringing artifacts.

Figure 6

Fig. 7. Diagonal Direct Subpixel-based Downsampling (DDSD) Pattern.

Figure 7

Fig. 8. Artificial image with four sub-images (a) original L image, (b) result of DPD, (c) result of DSD, and (d) result of DDSD.

Figure 8

Table 1. Line width and color distortion of DPD, DSD, and DDSD

Figure 9

Fig. 9. Down-sampled images with left part being pixel-based downsampling with anti-aliasing filter (PDAF) and right part being MMSE-SD in [16].

Figure 10

Fig. 10. (a) $\vert\widehat{I}_{DPD}\vert$, (b) $\vert\widehat{I}_{DSD}\vert$, and (c) $\vert\widehat{I}_{DDSD}\vert$.

Figure 11

Fig. 11. Down-sampled results using various methods (a) pixel-based downsampling with anti-aliasing filter (PADF), (b) frequency-domain analysis approach for DSD in [24], (c) frequency-domain analysis approach for DDSD in [24].