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Consequentialism in dynamic games

Published online by Cambridge University Press:  06 October 2025

Andrés Perea*
Affiliation:
Maastricht University, the Netherlands
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Abstract

In this paper we study the idea of consequentialism in dynamic games by considering two versions: A commonly used utility-based version stating that the player’s preferences are governed by a utility function on consequences, and a preference-based version which faithfully translates the original idea of consequentialism to restrictions on the player’s preferences. Utility-based consequentialism always implies preference-based consequentialism, but the other direction is not necessarily true, as is shown by means of a counterexample. In this paper we offer conditions under which the two notions are equivalent.

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Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. Illustration of consequentialism.

Figure 1

Table 1. Two consequence structures in the dynamic game form of Figure 1

Figure 2

Table 2. Expected utility representation in game of Figure 1

Figure 3

Figure 2. Utility based consequentialism may be stronger than preference-based consequentialism.

Figure 4

Table 3. Realization-based consequence structure for the dynamic game form in Figure 2

Figure 5

Table 4. Non-transitive preferences on consequences for the dynamic game form in Figure 2

Figure 6

Table 5. Consequence structure and expected utility representation in the dynamic game form of Figure 2

Figure 7

Table 6. Construction of utility function ${v_1}$ in the dynamic game form of Figure 2

Figure 8

Figure 3. Proof sketch of Theorem 5.1.

Figure 9

Table 7. Consequence structure and expected utility representation in the dynamic game form of Figure 3

Figure 10

Table 8. Construction of utility function ${v_1}$ in the dynamic game form of Figure 3