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Exploring the impact of design tool usage on design for additive manufacturing processes and outcomes

Published online by Cambridge University Press:  05 January 2024

Hannah D. Budinoff*
Affiliation:
Department of Systems and Industrial Engineering, University of Arizona, Tucson, AZ, USA
Sara McMains
Affiliation:
Department of Mechanical Engineering, University of California, Berkeley, CA, USA
Sara Shonkwiler
Affiliation:
Department of Mechanical Engineering, University of California, Berkeley, CA, USA
*
Corresponding author Hannah D. Budinoff hdb@arizona.edu
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Abstract

Improving designers’ ability to identify manufacturing constraints during design can help reduce the time and cost involved in the development of new products. Different design for additive manufacturing (DfAM) tools exist, but the design outcomes produced using such tools are often evaluated without comparison to existing tools. This study addresses the research gap by directly comparing design performance using two design support tools: a worksheet listing DfAM principles and a manufacturability analysis software tool that analyzes compliance with the same principles. In a randomized-controlled study, 49 nonexpert designers completed a design task to improve the manufacturability of a 3D-printed part using either the software tool or the worksheet tool. In this study, design outcome data (creativity and manufacturability) and design process data (task load and time taken) were measured. We identified statistically significant differences in the number of manufacturability violations in the software and worksheet groups and the creativity of the designs with novel build orientations. Results demonstrated limitations associated with lists of principles and highlighted the potential of software in promoting creativity by encouraging the exploration of alternative build orientations. This study provides support for using software to help designers, particularly nonexpert designers who rely on trial and error during design, evaluate the manufacturability of their designs more effectively, thereby promoting concurrent engineering design practices.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Table 1. Design principles described in both tools

Figure 1

Figure 1. Screenshot of the manufacturability software tool used in this study.

Figure 2

Figure 2. Study participants were asked to improve the manufacturability of a pencil holder with an engraved logo while maintaining cosmetic and functional constraints. The pencil holder is shown here with the class number.

Figure 3

Table 2. Summary of median study measurements for student performance and perception

Figure 4

Figure 3. Software participants’ designs had (b) fewer guideline violations than worksheet participants. The (a) median creativity rating, (c) time taken to complete the design task and (d) RTLX scores did not have statistically significant differences between the two groups. Colors represent quartiles for (a), (c) and (d) and tertiles for (b) based on the combined groups’ data.

Figure 5

Figure 4. When each subscale is viewed separately, (a) a larger percentage of software participants had designs with high usefulness and elegance, while (b) a larger percentage of worksheet participants had high uniqueness. These differences are not statistically significant. Color categories were set based on the average of the groups’ quartiles.

Figure 6

Figure 5. Designs (a) through (f) were submitted by different participants identified by participant IDs (e.g., P22) and assigned group (S, software; W, worksheet), with subscale scores for usefulness, uniqueness and elegance shown in brackets in that order.

Figure 7

Figure 6. Design usefulness plotted against elegance with uniqueness shown as color (jitter is used to add random noise to usefulness values to prevent overlapping data from being obscured). Designs from Figure 5 are labeled by letter for reference.

Figure 8

Figure 7. A smaller percentage of (a) software participants had design guideline violations relating to orientation (i.e., warping and overhanging features) or small features compared with (b) worksheet participants.

Figure 9

Figure 8. When each NASA-RTLX subscale is examined separately, a larger percentage of (a) software participants reported high frustration, while a larger percentage of (b) worksheet participants reported high mental demand, but these differences are not statistically significant. Color categories were set based on the average of the groups’ quartiles.