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Where do professionals find sustainability and innovation value? Empirical tests of three sustainable design methods

Published online by Cambridge University Press:  29 September 2020

Jeremy Faludi*
Affiliation:
Department of Design Engineering, Delft University of Technology, Landbergstraat, 15 2628CE Delft, The Netherlands
Felix Yiu
Affiliation:
Department of Architecture, University of California Berkeley, 230 Wurster Hall #1820, Berkeley, CA94720, USA
Alice Agogino
Affiliation:
Department of Mechanical Engineering, University of California Berkeley, Blum Hall 200E, Berkeley, CA94720, USA
*
Corresponding author J. Faludi j.faludi@tudelft.nl
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Abstract

Recommendations of sustainable design methods are usually based on theory, not empirical industry tests. Furthermore, since professionals often mix components of different design methods, recommending whole methods may not be relevant. It may be better to recommend component activities or mindsets. To provide empirical grounding for recommendations, this study performed 23 workshops on three sustainable design methods involving over 172 professionals from 27 companies, including consultancies and manufacturers in three industries (consumer electronics, furniture and clothing). The design methods tested were The Natural Step, Whole System Mapping and Biomimicry. Participants were surveyed about what components in each design method drove perceived innovation, sustainability or other value, and why. The most valued components only partially supported theoretical predictions. Thus, recommendations should be more empirically based. Results also found unique and complementary value in components of each method, which suggests recommending mixed methods for sustainable design. This may help design professionals find more value in green design practices, and thus integrate sustainability more into their practice.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is included and the original work is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use.
Copyright
© The Author(s), 2020. Published by Cambridge University Press
Figure 0

Figure 1. Activities and mindsets in the studied design methods, with categorizations. Image adapted from Faludi (2017a).

Figure 1

Table 1. Demographics by company

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Table 2. Demographics by participant

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Figure 2. Percent of respondents mentioning activities or mindsets they generally value or do not value in The Natural Step; n = 48. Error bars represent 95% confidence intervals.

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Figure 3. Percent of respondents mentioning anything driving sustainability or innovation in The Natural Step n = 48. Error bars represent 95% confidence intervals.

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Table 3. Qualitative categories of reasons for valuing or criticizing components of The Natural Step, with supporting quotes

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Figure 4. Percent of respondents mentioning activities or mindsets they generally value or do not value in Whole System Mapping; n = 96. Priorities, Prioritized Design Spec. ‘Brainstorm All System’ is the Brainstorm on System Map activity with the Brainstorm All System Nodes mindset. ‘Brainstorm to Eliminate’ is the Brainstorm on System Map activity with the Eliminate System Nodes mindset. Error bars represent 95% confidence intervals.

Figure 7

Figure 5. Percent of respondents mentioning anything driving sustainability or innovation in Whole System Mapping; n = 96. Error bars represent 95% confidence intervals.

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Table 4. Qualitative categories of reasons for valuing or criticizing components of Whole System Mapping, with supporting quotes

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Figure 6. Percent of respondents mentioning activities or mindsets they generally value or do not value in Biomimicry; n = 57. ‘Models in Life’, Discover Models in Life; ‘Translate to Buildable’, Translate to Buildable Things. Error bars represent 95% confidence intervals.

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Figure 7. Percent of respondents mentioning anything driving sustainability or innovation in Biomimicry; n = 57. ‘Models in Life’, Discover Models in Life; ‘Translate to Buildable’, Translate to Buildable Things. Error bars represent 95% confidence intervals.

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Table 5. Qualitative categories of reasons for valuing or criticizing components of Biomimicry, with supporting quotes

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Table 6. Categories of design activities in each design method

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Figure 8. Percentage of respondents mentioning different types of activities or mindsets from all three design methods: valued or not valued overall, and valued for sustainability or innovation. Note: there were no Build activities in any of the three design methods.

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Figure 9. Percent of respondents mentioning anything driving sustainability in all three design methods. Dsn, Designer; Eng, Engineer; Mgr, Manager; Sust, Sustainability Specialist. Error bars represent 95% confidence intervals. Grey background bars show 95% confidence intervals for all respondents combined.