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Diagnosing stagnation in problem framings and solution ideas during design thinking projects

Published online by Cambridge University Press:  01 June 2026

Akira Ito*
Affiliation:
Institute of Science Tokyo , Japan
Yuki Taoka
Affiliation:
Institute of Science Tokyo , Japan
Momoko Nakatani
Affiliation:
Institute of Science Tokyo , Japan
Shigeki Saito
Affiliation:
Institute of Science Tokyo , Japan
*
Corresponding author A. Ito ito.a.2c14@m.isct.ac.jp
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Abstract

Iterations in the early stages of design can stagnate, reducing final concept quality; however, it is hard to identify these critical moments. We propose a diagnostic framework that identifies stagnation, defined as the absence of substantive changes in problem framings or solution ideas across consecutive phases, by visualizing their substantive changes/non-change as trajectories. We analyzed data collected across five-month design thinking projects, combining the visualization of 31 teams created using the framework and post-project interviews with 24 participants. Statistical analyses showed that stagnation in the problem framing was closely associated with lower creativity. A lack of change in both problem framing and solution ideas indicated a breakdown in interconnected activities between problem formulation and solution development, whereas changes in solutions alone indicated entrenchment in a single problem framing. Teams that revised both yet produced low-creativity outcomes focused disproportionately on problem-definition activities rather than solution evaluation. Teams with fixed framings but evolving solution ideas recognized the need for change yet were unable to abandon prior commitments. The proposed framework enables early detection of stagnation, allowing instructors and teams to intervene before it undermines design outcomes.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided that no alterations are made and the original article is properly cited. The written permission of Cambridge University Press or the rights holder(s) must be obtained prior to any commercial use and/or adaptation of the article.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Figure 1. Representations of a transition between two continuous time periods. Transitions can be classified into three types: Move, Retention, and Reuse.

Figure 1

Figure 2. Visualized evolutionary trajectory. The trajectory of problem framings and solution ideas is represented as a sequence of continuous transitions.Figure 2. long description.

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Figure 3. Path type classification rules.Figure 3. long description.

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Table 1. Numerical information on each year’s project and examples of the design theme given to student teamsTable 1. long description.

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Figure 4. Timeline of the project. The project consisted of 15 sessions with six presentations.Figure 4. long description.

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Figure 5. Example of the presentation material. Student teams were required to present their progress/proposal by following a presentation template.Figure 5. long description.

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Table 2. Example of extracted contents and results of evaluationTable 2. long description.

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Figure 6. Examples of paraphrased segments and corresponding codes.Figure 6. long description.

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Figure 7. Example of visualized results. The characteristics of the visualization vary depending on the teams; some teams exhibit continuous evolution (M) in both spaces (Teams 27), while others display a continuous retention tendency (Teams 8 and 31).Figure 7. long description.

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Figure 8. The results of the Mann–Whitney U test comparison of creativity scores between teams with “GO” and without “GO.

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Figure 9. Results of the Mann–Whitney U test between two groups: teams without multiple M versus with multiple M; teams with multiple PR$ {P}_R $ versus without multiple PR$ {P}_R $.Figure 9. long description.

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Table 3. Overview of the teams targeted at the semi-structured interviewTable 3. long description.

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Table 4. Summary of categories and codes of Cause and Result generated through an inductive coding approach (Mayring, 2021)Table 4. long description.

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Figure 10. Examples of paraphrased segments and corresponding codes of M.Figure 10. long description.

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Figure 11. Examples of paraphrased segments and corresponding codes of PR$ {P}_R $.Figure 11. long description.

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Appendix A. Questions for semi-structured interviewAppendix A. long description.

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Appendix B. Classification of each transition and results of idea evaluationAppendix B. long description.