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Strategic robustness in bi-level system-of-systems design

Published online by Cambridge University Press:  14 February 2022

Jordan L. Stern
Affiliation:
School of Systems and Enterprises, Stevens Institute of Technology, Hoboken, NJ, USA
Ambrosio Valencia-Romero
Affiliation:
School of Systems and Enterprises, Stevens Institute of Technology, Hoboken, NJ, USA
Paul T. Grogan*
Affiliation:
School of Systems and Enterprises, Stevens Institute of Technology, Hoboken, NJ, USA
*
Corresponding author P. T. Grogan pgrogan@stevens.edu
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Abstract

Robust designs protect system utility in the presence of uncertainty in technical and operational outcomes. Systems-of-systems, which lack centralized managerial control, are vulnerable to strategic uncertainty from coordination failures between partially or completely independent system actors. This work assesses the suitability of a game-theoretic equilibrium selection criterion to measure system robustness to strategic uncertainty and investigates the effect of strategically robust designs on collaborative behavior. The work models interactions between agents in a thematic representation of a mobile computing technology transition using an evolutionary game theory framework. Strategic robustness and collaborative solutions are assessed over a range of conditions by varying agent payoffs. Models are constructed on small world, preferential attachment and random graph topologies and executed in batch simulations. Results demonstrate that systems designed to reduce the impacts of coordination failure stemming from strategic uncertainty also increase the stability of the collaborative strategy by increasing the probability of collaboration by partners; a form of robustness by environment shaping that has not been previously investigated in design literature. The work also demonstrates that strategy selection follows the risk dominance equilibrium selection criterion and that changes in robustness to coordination failure can be measured with this criterion.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press
Figure 0

Table 1. Normal-form payoffs for a symmetric two-actor technology transition game modelled after a stag hunt

Figure 1

Figure 1. Expected value of actor $ i $’s strategies under uncertainty in actor $ j $’s strategy for the baseline scenario in Table1 and the scenario with the Mk II-B design in Table 3.

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Table 2. Actor $ i $’s strategy-specific design payoffs for a technology transition design game

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Table 3. Normal-form payoffs for a symmetric technology transition design game instance

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Table 4. Normal-form payoffs for an asymmetric technology transition design game instance

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Figure 2. Example game graph. Yellow actors play $ {\psi}_i $ and dark blue actors play $ {\phi}_i $.

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Table 5. Normal-form payoffs for a symmetric technology transition game with variable payoffs $ S $ and $ T $

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Figure 3. Risk dominance ($ R $) contours as a function of variable payoffs $ S $ and $ T $.

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Figure 4. Final collaborator ($ {\psi}_i $) density for columns (1) small-world networks, (2) random networks with minimum node degree $ =1 $ and (3) random networks with minimum node degree $ =2 $. Row A shows contour lines for threshold values of $ S $ and $ T $ above which more than half of the actors collaborate (red lines are iso-$ R $ contours for values $ -1 $, 0 and 1). Other rows show heat maps of final collaborator density for variable $ S $ and $ T $ when marginal returns are: B, constant; C, decreasing and D, increasing.

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Figure 5. Preferential attachment network in equilibrium with $ S=-1.0 $ and $ T=0.2 $. Yellow nodes are actors playing $ \psi $, blue nodes are actors playing $ \phi $.

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Table 6. Mobile technology transition design options

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Figure 6. Final collaborator ($ {\psi}_i $) density among Type 1 actors for columns (1) small-world networks, (2) random networks with minimum node degree $ =1 $ and (3) random networks with minimum node degree $ =2 $. Row A shows contour lines for threshold values of $ {p}_{\psi } $ and $ C $ below which more than half of the Type 1 actors collaborate (red contour lines display lowest possible $ R $ for an interaction between Type 2 actors). Other rows show heat maps of final Type 1 collaborator density for variable $ {p}_{\psi } $ and $ C $ when marginal returns are: B, constant; C, decreasing and D, increasing.

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Figure 7. Final Mk II-B design density for columns (1) small-world networks, (2) random networks with minimum node degree $ =1 $ and (3) random networks with minimum node degree $ =2 $. Row A shows contour lines for regions of $ {p}_{\psi } $ and $ C $ within which more than 2% of actors implement the Mk II-B design, equating to $ \approx $4% of Type 2 actors (red contour lines display lowest possible $ R $ for an interaction between Type 2 actors). Other rows show heat maps for the percentage of Mk II-B design users for each combination of $ {p}_{\psi } $ and $ C $ when marginal returns are: B, constant; C, decreasing and D, increasing. Note that the heat map range is from 0 to 50%.