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The post-COVID design studio: new tools, new rules?

Published online by Cambridge University Press:  15 November 2024

Jon Spruce*
Affiliation:
Manchester Metropolitan University, Manchester, United Kingdom of Great Britain and Northern Ireland
Sarah Moriarty
Affiliation:
Manchester Metropolitan University, Manchester, United Kingdom of Great Britain and Northern Ireland
Claire Norcross
Affiliation:
Manchester Metropolitan University, Manchester, United Kingdom of Great Britain and Northern Ireland
*
Corresponding author J. Spruce j.spruce@mmu.ac.uk
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Abstract

The reorientation to remote teaching due to the impact of COVID-19 restrictions proved to be both challenging and compromising, particularly in the context of delivering practice-based design education. Central to the challenges faced by many design tutors was the loss of the design studio as a focal point for engagement and learning. However, delivering teaching remotely through a period of enforced separation also proved that through adversity comes new insights, with the accelerated use of emergent technologies to support distributed working revealing new behaviours and opportunities for learning to take place. In response to COVID-19 restrictions, Miro, the digital whiteboard platform was widely adopted within the UK creative industries and universities alike to facilitate remote engagement. Following a return to campus-based delivery through the Autumn/Fall of 2021, it became evident that some of the pragmatic approaches adopted through necessity had the potential to hold lasting value beyond crisis modes of teaching. This position paper presents a series of reflective studies gathered over three academic years with the aim of (1) understanding the impacts of remote learning as experienced by design students (2) establish clear benefits for the application of online platforms within a blended campus-based delivery and (3) identify emergent characteristics in students’ navigation of the post-COVID design studio.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Table 1. Details the three phases of research, refined use of Miro and research methods

Figure 1

Table 2. Detailing projects A, B, C, D and E utilising the Miro online platform

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Table 3. Characteristic exchanges

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Figure 1. Ideas generation tools utilised within the design process.

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Figure 2. Collaboratively codifying the design process.

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Table 4. Blended campus-based projects

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Table 5. Augmented campus-based projects

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Figure 3. Asynchronous online workshop tasks, preparing for studio-based activity.

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Figure 4. Collecting visual typologies.

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Figure 5. Student generated self-directed Miro board.

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Table 6. Indexed comparison of advantages and disadvantages