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FTV (free-viewpoint television)

Published online by Cambridge University Press:  05 September 2012

Masayuki Tanimoto*
Affiliation:
Nagoya University and Nagoya Industrial Science Research Institute, Furo-cho, Chikusa-ku, Nagoya 464-8603, Japan
*
Corresponding author: M. Tanimoto Email: tanimototentative3@yahoo.co.jp

Abstract

FTV (free-viewpoint television) is an innovative visual media that allows users to view a three-dimensional (3D) scene by freely changing their viewpoints. Thus, it enables realistic viewing and free navigation of 3D scenes. FTV is the ultimate 3DTV with infinite number of views and ranked at the top of visual media. FTV is not a conventional pixel-based system but a ray-based system. New types of ray capture, processing, and display technologies have been developed for FTV. These technologies were also used to realize an all-around ray-reproducing 3DTV. The international standardization of FTV has been promoted in MPEG. The first phase of FTV ismulti-view video coding and the second phase is 3D video. In this paper, the FTV system and its technologies are reviewed.

Information

Type
Overview Paper
Copyright
Copyright © The Authors, 2012. The online version of this article is published within an Open Access environment subject to the conditions of the Creative Commons Attribution-NonCommercial-ShareAlike license <http://creativecommons.org/licenses/by-nc-sa/3.0/>. The written permission of Cambridge University Press must be obtained for commercial re-use.
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Fig. 1. The world's first FTV (bird's-eye view system).

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Fig. 2. Categorization of television.

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Fig. 3. Progress of 3D capture and display capabilities.

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Fig. 4. Rays necessary for free viewpoint image generation.

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Fig. 5. Concept of “a group of rays passing through one point” is used in two cases.

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Fig. 6. Definition of orthogonal ray-space.

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Fig. 7. Definition of spherical ray-space.

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Fig. 8. Two types of camera arrangements for 3D ray-space.

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Fig. 9. Acquisition of orthogonal ray-space by multicamera.

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Fig. 10. Relation between real-space and ray-space.

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Fig. 11. Multiview images and ray-space interpolation.

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Fig. 12. Typical example of orthogonal ray-space and a horizontal cross section.

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Fig. 13. Generation of view images.

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Fig. 14. Relation between the movement of viewpoint and the shift of plane in ray-space.

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Fig. 15. Example of spherical ray-space.

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Fig. 16. Configuration of FTV system.

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Fig. 17. 1D-arc capturing system.

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Table 1. Specification of 100-camera system.

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Fig. 18. 100-camera system.

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Fig. 19. MPEG test sequences.

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Fig. 20. Positions and directions of multiple cameras before and after geometric correction.

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Fig. 21. An example of color correction.

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Fig. 22. Time and view variations of multiview images.

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Fig. 23. An example of generated FTV images at various times and viewpoints.

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Fig. 24. Dependence of PSNR of interpolated images on maximum disparity.

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Fig. 25. FTV on a laptop PC and a mobile player.

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Fig. 26. Two types of display for FTV.

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Fig. 27. 2D display with head tracking.

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Fig. 28. 3D display with and without head tracking.

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Fig. 29. All-around dense ray acquisition system.

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Fig. 30. The SeeLINDER, a 360°, ray-reproducing display.

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Fig. 31. Mechanism of magnitude and direction controls of rays.

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Fig. 32. All-around ray-reproducing 3DTV.

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Fig. 33. An example of ray-space processing: object elimination by non-linear filtering.

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Fig. 34. Scene composition by ray-space processing.

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Fig. 35. Ray-space processing for scene composition.

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Fig. 36. Cutting ray-space with curved planes for image generation with optical effects.

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Fig. 37. Examples of artistic images generated by cutting the ray-space with more general planes.

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Fig. 38. History of FTV Standardization in MPEG.

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Fig. 39. Framework of MVC.

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Fig. 40. Framework of 3DV.

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Fig. 41. Three cases of FTV configuration based on the positions of depth search and interpolation.

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Fig. 42. Relationship among FTV data formats.

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Fig. 43. FTV reference model.

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Fig. 44. Framework of Call for Proposals on 3D Video Coding technology.