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Design prototyping methods: state of the art in strategies, techniques, and guidelines

Published online by Cambridge University Press:  03 August 2017

Bradley Camburn*
Affiliation:
Singapore University of Technology and Design, International Design Centre, Singapore
Vimal Viswanathan
Affiliation:
San Jose State University, Mechanical Engieering, San Jose, CA, 95192, USA
Julie Linsey
Affiliation:
Georgia Institute of Technology, Mechanical Engineering, GA 30332, USA
David Anderson
Affiliation:
Singapore University of Technology and Design, International Design Centre, Singapore
Daniel Jensen
Affiliation:
United States Air Force Academy, Engineering Mechanics, CO, USA
Richard Crawford
Affiliation:
The University of Texas At Austin, Mechanical Engineering, TX, 78712, USA
Kevin Otto
Affiliation:
Aalto University, Espoo, 02150, Finland
Kristin Wood
Affiliation:
Singapore University of Technology and Design, International Design Centre, Singapore
*
Email address for correspondence: bradley_camburn@sutd.edu.sg
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Abstract

Prototyping is interwoven with nearly all product, service, and systems development efforts. A prototype is a pre-production representation of some aspect of a concept or final design. Prototyping often predetermines a large portion of resource deployment in development and influences design project success. This review surveys literature sources in engineering, management, design science, and architecture. The study is focused around design prototyping for early stage design. Insights are synthesized from critical review of the literature: key objectives of prototyping, critical review of major techniques, relationships between techniques, and a strategy matrix to connect objectives to techniques. The review is supported with exemplar prototypes provided from industrial design efforts. Techniques are roughly categorized into those that improve the outcomes of prototyping directly, and those that enable prototyping through lowering of cost and time. Compact descriptions of each technique provide a foundation to compare the potential benefits and drawbacks of each. The review concludes with a summary of key observations, highlighted opportunities in the research, and a vision of the future of prototyping. This review aims to provide a resource for designers as well as set a trajectory for continuing innovation in the scientific research of design prototyping.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
Distributed as Open Access under a CC-BY 4.0 license (http://creativecommons.org/licenses/by/4.0/)
Copyright
Copyright © The Author(s) 2017
Figure 0

Figure 1. From left to right: functional prototype of a bell sculpture levitated with permanent magnets; computational fluid dynamics (CFD) model for segment of a large UAV; copper electrodes on Postits for an early prototype impedance filter to detect skin cancer; paper mockups for a medical service prototype. Each of these prototypes using a different strategy, or combination of techniques and objectives.

Figure 1

Figure 2. Frequently cited prototyping objectives, relative prevalence (indicated by area). Design refinement was the most commonly cited objective.

Figure 2

Table 1. Overview of general findings on prototyping in design. Detailed references supplied in the following section

Figure 3

Figure 3. A sketch of a tiled surface, or tectonic structure to produce a re-entry capsule shell. The sketch on the left is a concept of the shell tiling, it is not a prototype as it is not tied to a test. The prototype on the right allows for testing, as it includes simulated stress loading, in a finite element model (FEM).

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Figure 4. Demonstrating the replication of a handmade object using a 3D scanner to capture the design as a point cloud, which is converted to a sterolithography (STL) file and then reproduced with a fused deposition modeling (FDM) printer.

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Table 2. Mapping between techniques and commonly associated objectives. Relationships are drawn from empirical research, detailing follows in Sections 2 and 3. Related techniques are indicated with a solid circle

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Figure 5. A map of the prototyping strategy space. Where $I_{i}C_{n}$ is the $i$th iteration of the $n$th concept. Note that each block represents a single prototype or build. The expanded grey area depicts that each build has several factors of construction. The number of iterations of each concept may vary. For systems, this process can be applied at the system, subsystem, and component level.

Figure 7

Figure 6. An example of iterative design. (Left) Initial design; (centre) a series of three iterative refinements; (right) the final design for a large-scale 3D printer extrusion head. The reliability of the print process gradually increased with each iteration (test prints shown below each design). The final design required nearly 40 iterations to achieve reliable printing. Courtesy of Gilmour Space Technologies.

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Figure 7. The SUTD-MIT International Design Centre has gradually evolved over time into the concept shown above: (left) café space; (centre) open ideation area; (right) prototyping and materials store. The space has been in continuous use and undergoes frequent design reviews to apply revisions, along a path towards a converged final design. The space opened as a bare concrete studio, and is now a vibrant innovation space.

Figure 9

Figure 8. An example of parallel prototyping. (Left) Eight alternative textile prototypes for the casing of a collapsible carrier; (right) prototype of the selected materials in the final concept (right).

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Figure 9. An example of competitively produced prototypes, from the 30.007 course at SUTD. (from left to right) A flying-rolling robot; rolling robot with enhanced traction wheel; rolling robot with active camouflage; rolling robot using exo-skeletal modular pendulums; integrated design for full project (semi-final design). These designs are part of a student design hackathon, which in turn is part of a larger university wide competitive project to develop advanced ISR robotics.

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Figure 10. Example relaxed requirement prototype, (left) very low-fidelity and relaxed requirement prototype; (right) medium fidelity prototype. The design is for an evaluation tool that is used by multiple organizations. The prototype on the left allows for early, rapid prototyping of readability with the design team. While the higher fidelity, functional offline interface on the right allowed for testing with end users. Both are reduced fidelity prototypes, at different degrees.

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Figure 11. (Left) Paper mockups of the structure of an atomic force microscope casing; (center) intermediate functional prototype; (right) sample scanned image from a later prototype. In this particular design context, mockup prototyping permitted high-level assessment of many potential frame designs in parallel (with limited resources). More than thirty mockups, similar to the design in the left frame, were fabricated with paper and clay in less than 45 minutes.

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Figure 12. (Left) System mockup, low fidelity of traffic simulation at a large-scale integrated facility, useful to identify possible traffic congestion modes; (right) higher fidelity traffic simulation, useful to quantify traffic congestion in each mode (Volkhin 2016).

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Figure 13. Service mockup, of medical facility. The simulation enabled gathering quantitative data on the performance of two different service flow designs. (Left top) wire frame of current layout; (left bottom) wireframe of proposed layout; (center) snapshot of workflow simulation; (right) analogous workplace final design (actual prototype withheld under NDA).

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Figure 14. An example of cooperative prototyping. In this case, a designer is discussing requirements with potential users who have prototyped and presented a simple mockup of a product. For final design, see Figure 11.

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Figure 15. Storyboard mockup of an energy harvesting product from the 3.007 course at SUTD. It depicts the relationship between the user’s movement, time, and energy captured.

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Figure 16. (Left) Isolated subsystem prototype of an electric vehicle drive train; (center) integrated functional design of the same vehicle; (right) final model of the market product, rendering. Courtesy of Gilmour Space Technologies.

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Figure 17. (Left) Scaled prototype, 5cm height, of the sculptural representation of a Penrose rectangle design; (right) 75cm final installation of the same design, on display at the ArtScience Museum, Singapore.

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Figure 18. (Left) Stress loading in a finite element model (FEM) of a reusable launch vehicle (RLV) simulator; (right) Final, complete functional prototype of an RLV simulator. Courtesy of Gilmour Space Technologies.

Figure 20

Figure 19. Leveraging distributed design. (Left) Engineers from Singapore and Australia co-created the CAD for this zero-gravity wall climb simulator using a web-based platform that allows for multiple users to access one file simultaneously using the Onshape software; (right) final functional design of the wall climb. Courtesy of Gilmour Space Technologies.

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Figure 20. Launch of hybrid rocket using 3D printed, optimized fuel grains. Courtesy of Gilmour Space Technologies.

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Figure 21. (Left) Solution space of synthesized designs using a hybrid computational fluid dynamics (CFD) and architectural design approach (Kaijima et al.2013); (centre) production of the final prototype; (right) testing of the final design. The structure can passively reduce temperature at a bus stop by accelerating ambient winds, Courtesy of the SUTD-MIT International Design Centre.

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Figure 22. Application of mixed prototyping for a multi-phase 3D printer. (Left) Software based control software simulation – flow diagram; (center-left) scaled, empirical similitude, physical test of the slurry injection valve; (center-right) full system CAD model; (right) final integrated design prototype. Courtesy of Gilmour Space Technologies.

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Figure 23. Using augmented reality to simulate various design layouts for a living room. Courtesy SUTD-MIT International Design Centre.

Figure 25

Figure 24. (Left) Hardware in the loop schematic for testing to the performance of a large UAV; (right) the plane is fixed to a rigid stand and through control injections, exercises the same activities as would occur during flight. Courtesy of Gilmour Space Technologies.

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Figure 25. Haptic interface, in this case, a multi-functional display is simulated for a reusable launch vehicle with various interactive display mechanisms and controller feedback points. Courtesy Gilmour Space Technologies.

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Figure 26. (Left) A simple configuration to test viscosity of a composite slurry using recycled storage container as a pressure vessel; (right) using rolling applicator as a modification to prototype a table-less mouse.

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Figure 27. (Left) Early prototype for 3D printer extruder head, using mixture of CNC aluminum parts and 3D printed parts; (right) later prototype of the same extruder head made with fewer parts, via leveraging AM principles. Additive manufacturing, and CAD allow for the integration of parts among other strategies to reduce design effort (Perez et al.2015).

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Figure 28. (Left) Usage of low-fidelity prototypes for design development of next generation refuge shelters via a series of hackathons in which many low fidelity concepts were constructed; (right) design concept informed by these low-fidelity models – a top scoring submission in IKEA’s ‘What Can Design Do’ challenge, 2016.