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Setting-driven design: a context-driven approach to behavioural design

Published online by Cambridge University Press:  04 September 2025

Weston Baxter*
Affiliation:
Dyson School of Design Engineering, Imperial College London , London, UK
Peter Mandeno
Affiliation:
Dyson School of Design Engineering, Imperial College London , London, UK
Robert Aunger
Affiliation:
Environmental Health Group, London School of Hygiene and Tropical Medicine, London, UK
Edward Brial
Affiliation:
Dyson School of Design Engineering, Imperial College London , London, UK
*
Corresponding author Weston Baxter weston.baxter@imperial.ac.uk
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Abstract

This paper introduces Setting-Driven Design (SDD) and supporting tool – the Behaviour Setting Canvas (BSC) – which together address a critical gap in behavioural design by shifting the focus from individual behaviour to the broader context in which behaviour occurs. Rooted in behaviour setting theory, SDD is a powerful approach to behavioural design that offers an end-to-end structure for understanding and intervening in a behavioural design challenge. The process comprises three iterative phases: scoping the behavioural challenge, understanding the setting and intervention development. The process structure revolves around the BSC, a tool for mapping key contextual elements such as roles, motives, norms and routines. While SDD is particularly effective for behaviour change interventions, its utility extends to other design challenges, including introducing new products, shifting social norms and enhancing existing systems where behaviour remains constant. The approach integrates a theory of change to guide intervention development, prototyping and evaluation, ensuring alignment with behavioural objectives and contextual realities. A case study on handwashing in low-income Tanzanian households illustrates the method’s utility, culminating in the creation of Tab Soap, a single-use, biodegradable soap designed to improve hygiene behaviours. The study demonstrates how SDD facilitates insight generation and iterative refinement and complements user-centred design. SDD advances behavioural design by combining theoretical rigour with practical application, offering a scalable and adaptable framework for addressing complex design challenges across diverse fields.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. A visual representation of a grocery store checkout as a distinct behaviour setting. The image overlays various factors influencing customer behaviour within the setting, highlighting the interaction of environmental and behavioural elements essential to designing effective interventions.

Figure 1

Figure 2. A generic ToC for use with behaviour settings which link interventions to desired outcomes. The behaviour setting comprises the three middle elements of the ToC – environment, brain and behaviour. Adapted from (Aunger & Curtis 2016).

Figure 2

Figure 3. A blank copy of BSC with text enlarged for readability including the routine where the behaviour pattern is captured and elements that influence performance within the setting.

Figure 3

Table 1. Behaviour Setting Elements along with a description and common methods for developing an understanding of each, adapted from (Curtis et al.2019)

Figure 4

Figure 4. The SDD process, including the scoping, understanding and intervention phases with overlaid outputs of the process at the top of the diagram.

Figure 5

Figure 5. An example of a toilet setting explored in the Tab Soap case study with internal and external views and a focus on key props (e.g., buckets, soap.).

Figure 6

Figure 6. A completed BSC for handwashing with soap in Tanzania. This canvas represents a summary of fieldwork and thus is a pared-back version of the understanding developed. The letter “v” is used to indicate where some variability was seen.

Figure 7

Figure 7. An early sketch of the soap and associated reward system.

Figure 8

Figure 8. An image of a user trialling and providing feedback during testing of the Tab Soap concept.

Figure 9

Figure 9. Prototypes used in fieldwork when getting feedback on concepts including the implementation of the prize concept (a) and understanding how the soap and casing might be placed in a toilet setting (b).

Figure 10

Figure 10. The ToC for Tab Soap’s development and evaluation in Tanzania.

Figure 11

Figure A1. A blank BSC template. This visualises the key elements of a behaviour setting, including roles, norms, motives, props, infrastructure and the routine, providing a structured framework for documenting and analysing settings.

Figure 12

Figure A2. An example of a completed BSC for Twitch streaming engagement. The canvas outlines the critical elements influencing user participation, including norms of interaction in chat, the roles of streamers and moderators and the routines. This example also shows numerical coding between the Agents, Props and Infrastructure with associated roles and attributes.

Figure 13

Figure A3. A completed BSC for facilitating connections between strangers at a micro-venue during a conference. This example highlights how roles, routines and environmental cues were designed to encourage interaction and foster meaningful connections within a temporary, event-specific setting.