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Playful images: Visual Holocaust memory, digital media, and the visual walkthrough method

Published online by Cambridge University Press:  16 September 2024

Lital Henig*
Affiliation:
The Hebrew University of Jerusalem, Mount Scopus, Jerusalem 9190501, Israel
Shir Ventura
Affiliation:
The Hebrew University of Jerusalem, Mount Scopus, Jerusalem 9190501, Israel
Tobias Ebbrecht-Hartmann
Affiliation:
The Hebrew University of Jerusalem, Mount Scopus, Jerusalem 9190501, Israel
*
Corresponding author: Lital Henig; Email: lital.henig@mail.huji.ac.il

Abstract

This article presents a conceptual and methodological framework that focuses on the interactivity, creativity, and variability of Holocaust images in digital media. Our argument unfolds in three stages. First, we introduce the concept of playful images: historical images that undergo recontextualisation, serving memetic, personal, and interactive engagements in and by digital media. Secondly, drawing on pivotal scholarship in digital methods, anthropology, sociology, and visual analysis, we identify a lacuna in contemporary methodologies and provide a rationale for an innovative approach to visual memory analysis in digital media that considers both digital media affordances and the appropriation of visual and historical materials in digital media. For that purpose, we thirdly outline a visual walkthrough method (VWM), a pragmatic performance of our approach tailored for analysing interactive digital experiences featuring playful images. By examining the playful appropriation of historical images in the video game Call of Duty: WWII (2017), we demonstrate how the interactive experience of playful images can be analysed with the help of the VWM. We conclude by discussing the position of our proposed conceptual and methodological framework within media and memory studies in the digital age.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2024. Published by Cambridge University Press
Figure 0

Figure 1. Screenshot caprutred from a Call of Duty WW2 Walkthrough courtesy of Alon Ventura.

Figure 1

Figure 2. Screenshot captured from a Call of Duty WW2 Walkthrough courtesy of Alon Ventura.

Figure 2

Figure 3. Screenshot captured from a Call of Duty WW2 Walkthrough courtesy of Alon Ventura.

Figure 3

Figure 4. Screenshot captured from a Call of Duty WW2 Walkthrough courtesy of Alon Ventura.

Figure 4

Figure 5. Buchenwald slave labourers liberation. Courtesy of © NARA image ARC #535561, file #208-AA-206K(31), https://commons.wikimedia.org/wiki/File:Buchenwald_Slave_Laborers_Liberation.jpg (accessed 21 January 2024)

Figure 5

Figure 6. A photograph of the gallows taken during an official tour of the newly liberated Ohrdruf concentration camp of General Dwight Eisenhower. Courtesy of © National Archives and Records Administration, College Park/ United States Holocaust Memorial Museum.