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Building a virtual Roman city: teaching history through video game design

Published online by Cambridge University Press:  27 June 2022

Harrison Forsyth*
Affiliation:
York University, Toronto, Canada
*
Author of correspondence: Harrison Forsyth, E-mail: forsyth@yorku.ca
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Abstract

In October of 2018, a pedagogical experiment was conducted at York University, Toronto, Canada, in which students were given an assignment. For this assignment they were to conduct research on a variety of Roman public buildings in groups, build digital reconstructions of them using the Unity 3D game engine, and present them to the class in the form of a virtual reality (VR) simulation. In doing so, students were able to create a virtual built environment based on their research, navigate it, and discuss the space with a sense of immersion and scale. Using this experiment as a case study, the goal of this article is twofold: firstly, to assess the pedagogical efficacy of constructionist approaches to teaching students about Roman architecture, specifically using VR and video game design technology. The second goal is to address the technical and pedagogical challenges of using game design software in the classroom and to propose ways in which this assignment can be improved in the future.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (https://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s), 2022. Published by Cambridge University Press on behalf of The Classical Association
Figure 0

Figure 1. The forum of the virtual Roman city.

Figure 1

Figure 2. Orthographic plan of the city with all of the public buildings labelled.

Figure 2

Figure 3. The front of the temple in the virtual city.

Figure 3

Figure 4. Front of the triumphal arch at the entrance of the virtual forum.

Figure 4

Figure 5. Interior hall of the purpose-built brothel with explicit wall paintings added by the students. Also note the four entrances to rooms with masonry beds.

Figure 5

Figure 6. Exterior of the purpose-built brothel in the virtual Roman city.

Figure 6

Figure 7. The so-called ‘portico’ in the forum (centre).