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Virtual design context: a VR-driven approach to contextual architectural design; a preliminary taxonomy for developing immersive contexts

Published online by Cambridge University Press:  10 December 2025

Soroush Masoumzadeh*
Affiliation:
School of Architecture and Built Environment, Adelaide University, Australia Australian Research Centre for Interactive and Virtual Environments, Australia
Rongrong Yu
Affiliation:
School of Architecture and Built Environment, Adelaide University, Australia Australian Research Centre for Interactive and Virtual Environments, Australia
Ning Gu
Affiliation:
School of Architecture and Built Environment, Adelaide University, Australia Australian Research Centre for Interactive and Virtual Environments, Australia
Fan Zhang
Affiliation:
Cities Research Institute, Griffith University, Australia
Ina Bornkessel-Schlesewsky
Affiliation:
Australian Research Centre for Interactive and Virtual Environments, Australia School of Psychology, Adelaide University, Australia
Zehong Cao
Affiliation:
School of CSIT, Adelaide University, Australia
*
Corresponding author Soroush Masoumzadeh Soroush.masoumzadeh@adelaide.edu.au
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Abstract

This paper aims to theorise how virtual reality (VR) can contribute to the development of contextual architecture. We start by considering how an architectural context may translate into a virtual domain, introducing preliminary definitions of what a virtual design context (VDC) could entail. We then discuss a proposed taxonomy that guides the creation of such a VDC, anchored in principles drawn from virtual realism in art philosophy and contextualism within architecture. This taxonomy is envisioned as a preliminary framework for developing VR-driven design environments with a focus on context. Next, we conducted expert user-testing with 24 architects using two VDCs developed according to the taxonomy. The goal of this step was to gain insights regarding the cognitive load of designers and their user experience while engaged in different types of VDCs. Results suggest that designing in these virtual environments enhanced contextual learning, supported conceptual and creative insight and helped maintain manageable cognitive load. The paper concludes by underscoring the real-world applicability of this taxonomy, highlighting how VR can breathe new life into contextual design, not by reducing context into a digital replica, but by opening new dimensions through which its richness can be explored, interpreted and reimagined.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. VDC as a new way of documenting architectural context.

Figure 1

Figure 2. Steps for remediating design contexts into a VDC.

Figure 2

Table 1. Taxonomy for remediating VDCs in contextual architecture

Figure 3

Figure 3. Equipment used and examples of VDCs developed for empirical testing. The top right image depicts a VDC designed with stylised realism, while the bottom right image illustrates a VDC created using photo realism. The grey structures in the pink area are the architectural concepts designed by the participants.

Figure 4

Figure 4. Cognitive load data visualisation.

Figure 5

Figure 5. User experience differences between photo realism and stylised realism virtual environments (mean difference), with pragmatic (dark blue) and hedonic (orange) qualities distinguished. Positive values suggest a preference for photo realism.