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Revealing insights of users’ perception: an approach to evaluate wearable products based on emotions

Published online by Cambridge University Press:  03 July 2020

Ting Liao*
Affiliation:
Stanford University, Mechanical Engineering, Stanford, California, 94305-6104, USA
Kesler Tanner
Affiliation:
Stanford University, Computer Science, Stanford, California
Erin Faith MacDonald
Affiliation:
Stanford University, Mechanical Engineering, Stanford, California, 94305-6104, USA
*
Email address for correspondence: tingliao@stanford.edu
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Abstract

The wearable product market is growing rapidly and is full of products with similar functions and features. Engaging users at an emotional level may be the key to differentiating a product and encouraging long-term use. While researchers have proposed various design approaches to realize design qualities for wearable devices, emotional needs are often extracted by analysis-heavy methods and disconnected in the design process. To bridge this gap, we developed a new approach that uses a two-axis interactive collage tool for users to compare and evaluate wearable products with targeted emotion-related descriptive words. This approach enabled designers to explore how users perceive products and identify types of emotions that were associated with users’ preferences for and perception of the product’s form and visible characteristics. The example study demonstrated this approach by exploring the relationships between product characteristics and design goals, such as user comfort, user delight, and perceived product usefulness. The results showed that products that resemble clothing were perceived as more delightful and comfortable. The approach can be further used to explore other design concepts or goals.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is included and the original work is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use.
Copyright
Copyright © The Author(s) 2020
Figure 0

Figure 1. (a) Collage tool in use: users evaluate products by placing product images on the grid and express their perceived emotions by selecting descriptive words from the drop-down menu; (b) collage output.

Figure 1

Table 1. Pictures, schematics, and descriptions of the products for collage activity

Figure 2

Table 2. Axis labels for collage activity

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Table 3. Lists of descriptive words

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Figure 2. Overview of experimental procedure.

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Figure 3. Reminder of the provided criterion before each collage activity.

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Figure 4. Average positions for axis “Not comfortable/Comfortable”.

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Figure 5. Average positions for axis “Not delightful/Delightful”.

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Figure 6. Average positions for axis “Not useful/Useful”.

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Figure 7. Number of times of the (a) comfortable-related (blue) and (b) not-comfortable-related (orange) words being selected on the collage with axis labels “Not comfortable/Comfortable”.

Figure 10

Figure 8. Number of times of the (a) delightful-related (blue) and (b) not-delightful-related (orange) words being selected on the collage with axis labels “Not delightful/Delightful”.

Figure 11

Figure 9. Positions of the descriptive word (a) “Relaxed” on the collage with axis labels “Not comfortable/Comfortable” and (b) “Joyous” with axis labels “Not delightful/Delightful”.

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Figure 10. Positions of the descriptive word (a) “Miserable” on the collage with axis label “Not delightful/Delightful” and (b) “Embarrassed” with axis label “Not useful/Useful”.

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Figure 11. Illustration of the design for a wearable for infants using “Easy” and “Play” as guidelines.