Hostname: page-component-5db58dd55d-4jdj6 Total loading time: 0 Render date: 2026-05-31T00:43:03.400Z Has data issue: false hasContentIssue false

User and stakeholder perspective taking in novice design teams

Published online by Cambridge University Press:  28 September 2022

Antti Surma-aho*
Affiliation:
Department of Mechanical Engineering, Aalto University, Espoo, Finland
Tua Björklund
Affiliation:
Department of Mechanical Engineering, Aalto University, Espoo, Finland
Katja Hölttä-Otto
Affiliation:
Department of Mechanical Engineering, Aalto University, Espoo, Finland Department of Mechanical Engineering, University of Melbourne, Melbourne, VIC, Australia
*
Corresponding author A. Surma-aho antti.surma-aho@aalto.fi
Rights & Permissions [Opens in a new window]

Abstract

Taking the perspective of users and stakeholders can help designers incorporate human-centricity in their practice. However, we know relatively little of the dynamics of perspective taking – a cognitive facet of empathy – in design processes as a situated cognitive and behavioural activity, rather than as an overall orientation. To illuminate how perspective taking is used in design, we carried out a longitudinal multiple case study of 49-month-long graduate-level product and service design projects, exploring differences between high and midscale performance in different design phases. Through thematic analysis of review session discussions, we find that perspective taking in high-performing sessions involves three aggregate dimensions: gathering data to form perspectives, scoping and making sense of perspectives and using perspectives in creative processing. We identify phase-dependent characteristics for the scope and emphasis of perspective taking in concept development, system design and detailed design. We also describe different ways in which novice teams struggled to create and apply user perspectives. As a result, the current study sheds light on perspective taking and the changing nature of effective perspective taking across the design process.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press
Figure 0

Table 1. Team composition and project brief of the four cases

Figure 1

Figure 1. Course structure, data collection points (in gray) and grade scores averaged from three sub-grades. Note that this visualisation omits time dedicated for an initial rehearsal project, holidays and dedicated documentation writing and presentation preparation.

Figure 2

Figure 2. Data sources and analysis process.

Figure 3

Figure 3. Hierarchical organisation of qualitative codes developed in this study.

Figure 4

Table 2. Design phase and performance categorisation

Figure 5

Table 3. Overarching patterns and developments in gathering data to form user perspectives

Figure 6

Table 4. Overarching patterns and developments in scoping and making sense of perspectives

Figure 7

Table 5. Overarching patterns and developments in using perspectives in creative processing