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GAMES AND CARDINALITIES IN INQUISITIVE FIRST-ORDER LOGIC

Published online by Cambridge University Press:  20 April 2021

GIANLUCA GRILLETTI*
Affiliation:
INSTITUTE FOR LOGIC, LANGUAGE AND COMPUTATION, UVA SCIENCE PARK 107, 1098 XG AMSTERDAM, THE NETHERLANDS
IVANO CIARDELLI
Affiliation:
MUNICH CENTER FOR MATHEMATICAL PHILOSOPHY, LMU GESCHWISTER-SCHOLL-PLATZ 1, 80539 MUNICH, GERMANY E-mail: ivano.ciardelli@lmu.de
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Abstract

Inquisitive first-order logic, InqBQ, is a system which extends classical first-order logic with formulas expressing questions. From a mathematical point of view, formulas in this logic express properties of sets of relational structures. This paper makes two contributions to the study of this logic. First, we describe an Ehrenfeucht–Fraïssé game for InqBQ and show that it characterizes the distinguishing power of the logic. Second, we use the game to study cardinality quantifiers in the inquisitive setting. That is, we study what statements and questions can be expressed in InqBQ about the number of individuals satisfying a given predicate. As special cases, we show that several variants of the question how many individuals satisfy $\alpha (x)$ are not expressible in InqBQ, both in the general case and in restriction to finite models.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2021. Published by Cambridge University Press on behalf of The Association for Symbolic Logic
Figure 0

Fig. 1 On the left, two inquisitive models in the signature $\Sigma = \{P\}$. The top row represents the set of worlds of the models (e.g., $\{w_0,w_1\}$ for the model $M_0$) and the left column represents the domain (e.g., $\{d_1,d_2\}$ for $M_0$); $I(P)$ is encoded by the entries of the table: a $\bullet $ indicates that P holds, while a $\times $ indicates that P does not hold (e.g., $d_1 \in I_{w_0}(P)$ and $d_2 \notin I_{w_0}(P)$). On the right, a run of the Ehrenfeucht-Fraïssé game.

Figure 1

Fig. 2

Figure 2

Fig. 3 Suppose $q=2$, and consider the sets $A=\{2,3,5\}$ and $B=\{2,4\}$. Notice that $A=_2B$. We enumerate these sets as $\langle 2,3,5\rangle $ and $\langle 2,4,4\rangle $. The figure shows the models M and N derived from this enumeration. These models are indistinguishable in the EF-game with only 2 quantifier moves, regardless of the number of implication moves.