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Student and teacher perceptions of the value of Total War: Saga in motivating KS3 students in an all-boys state school

Published online by Cambridge University Press:  24 December 2021

Pietro Cannatella*
Affiliation:
PhD Candidate, Classics and Ancient History Department, Durham University, Durham, UK
*
Author of correspondence: Pietro Cannatella, E-mail: pietro.f.cannatella@durham.ac.uk
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Abstract

This paper will investigate the efficacy of using game-based learning to increase motivation in Key Stage 3 boys (aged 11–14) at a single-sex, non-selective free school located in inner London. During observations of classes I have seen a spectrum of varying motivation in the classroom. As such, the aim of this game-inspired motivation should, as this paper will find, have a clearly demonstrable influence on their academic studies. This will be examined through measuring both an increase in intercultural communication competence and a desire to autodidactically research these historical and classical topics. Whilst the long-term effects of this research paper on its participants will not be properly understood for years to come, what can be currently measured, I hope, can offer genuine excitement in the area of digital games and motivation.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2021. Published by Cambridge University Press on behalf of The Classical Association
Figure 0

Figure 1. TW:S Player's information view.

Figure 1

Figure 2. TW:S Hoplite battle formation view.

Figure 2

Table 1. Lesson sequence

Figure 3

Table 2. List of Students, their Learning Needs and Learning Groups.

Figure 4

Table 3. Table of Aspects of the Games and (1-5) Responses from Longstanding Players.

Figure 5

Table 4. Classroom observation notes (transcribed extracts) from 7 lessons

Figure 6

Table 5. List of Lessons Observed by Lisa, in Relation to Engagement.

Figure 7

Figure 3. TW:S Tactical map view.

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