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Sound symbolism can count three segments (whereas phonological constraints presumably cannot)

Published online by Cambridge University Press:  13 July 2026

Shigeto Kawahara*
Affiliation:
Institute of Cultural and Linguistic Studies, Keio University, Tokyo, Japan
Gakuji Kumagai
Affiliation:
Department of English Language and Literature, Kansai University, Suita, Japan
*
Corresponding author: Shigeto Kawahara; Email: kawahara@icl.keio.ac.jp
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Abstract

Some researchers have recently argued that sound-symbolic requirements can cause phonological alternations, suggesting that sound-symbolic patterns and phonological patterns may be governed by similar – or perhaps the same – mechanisms. Against this theoretical development, this article further addresses the question of how similar phonological systems and sound-symbolic systems are, by focusing on their counting capability. It has been established that phonological constraints can count only up to two segments. To examine whether a similar restriction holds in sound-symbolic patterns, we experimentally addressed the question of whether three segments of the same sort can cause stronger sound-symbolic images than two segments. The results of three experiments using Pokémon names demonstrate that three segments do indeed cause stronger sound-symbolic meanings than two segments. The overall results suggest that phonological systems and sound-symbolic systems differ in that only the latter have a certain type of counting capability.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Figure 1 Results of Thompson & Estes (2011: 2399; adapted from their Figure 3), in which the larger the named objects (‘greebles’) were, the more ‘large’ phonemes their names contained.Figure 1 long description.

Figure 1

Table 1 Stimuli used in the first two experimentsTable 1 long description.

Figure 2

Figure 2 Results of Experiment I, showing the distribution of the proportion of post-evolution responses by the number of voiced obstruents in the stimuli.Figure 2 long description.

Figure 3

Figure 3 Results of Experiment II: proportion of dark-type responses for each voiced obstruent condition.Figure 3 long description.

Figure 4

Table 2 Stiuli used in Experiment IIITable 2 long description.

Figure 5

Figure 4 Results of Experiment III: distribution of the proportion of fairy-type responses for each condition, which differed in the number of [p]s in the stimuli.Figure 4 long description.