Hostname: page-component-89b8bd64d-r6c6k Total loading time: 0 Render date: 2026-05-09T11:01:42.647Z Has data issue: false hasContentIssue false

Finding the fun: Towards a playful archaeology

Published online by Cambridge University Press:  21 June 2023

Aris Politopoulos*
Affiliation:
Leiden University, Faculty of Archaeology, Leiden, Netherlands
Angus A.A. Mol
Affiliation:
Leiden University, Centre for Digital Humanities and the Centre for the Arts in Society, Leiden, Netherlands
Sybille Lammes
Affiliation:
Leiden University, The Centre for the Arts in Society (LUCAS), Leiden, Netherlands
*
Corresponding author: Aris Politopoulos; Email: a.politopoulos@arch.leidenuniv.nl
Rights & Permissions [Opens in a new window]

Abstract

Games and other forms of play are core human activities, as vitally constitutive of cultural and social practices in the past as they are today. Consequently, play, games and fun should be central in archaeological theory, but our review shows they are anything but. Instead, very few studies deal with these concepts at all, and most of those that do focus on how the affordances play offers link it to ritual, power or other ‘more serious’ phenomena. Here, we offer an explanation as to why play has taken such a backseat in archaeological thought and practice, relating it to the ambivalent aesthetics of having fun with the past in our own discipline. Building on our own playful practices and those of other scholars in the ancient board gaming and archaeogaming communities, we propose a move towards a more playful archaeology, which can provide us with a new window into the past as well as into our own professional practices.

Information

Type
Discussion Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2023. Published by Cambridge University Press
Figure 0

Figure 1. Monopoly and its as-if representation of the world. (a) The board of The Landlord’s Game designed by L.J. Magie, (b) an internet meme on the game of Monopoly as a proxy for capitalism, and (c) the box and board of Monopoly: English Heritage Edition. Source: Figure by the authors.

Figure 1

Figure 2. Participants at the Past-at-Play Lab playing with various replicas of the Royal Game of Ur. Source: Photo by Aris Politopoulos.

Figure 2

Figure 3. A picture of Aris having fun at the excavation of Chlorakas-Palloures, Cyprus, that would otherwise never have been published. Source: Photo by Zoë van Litsenburg.