Hostname: page-component-6766d58669-bp2c4 Total loading time: 0 Render date: 2026-05-19T07:17:56.381Z Has data issue: false hasContentIssue false

Learning by doing? The relationship between effort, learning effect and product quality during hackathons of novice teams

Published online by Cambridge University Press:  08 April 2024

Nuno Miguel Martins Pacheco*
Affiliation:
TUM School of Engineering and Design, Technical University of Munich, Munich, Germany
Mara Geisler
Affiliation:
TUM School of Management, Technical University of Munich, Munich, Germany
Medina Bajramovic
Affiliation:
Department of Statistics, Ludwig-Maximilians-Universität München, Munich, Germany
Gabrielle Fu
Affiliation:
TUM School of Engineering and Design, Technical University of Munich, Munich, Germany
Anand Vazhapilli Sureshbabu
Affiliation:
TUM School of Engineering and Design, Technical University of Munich, Munich, Germany
Markus Mörtl
Affiliation:
TUM School of Engineering and Design, Technical University of Munich, Munich, Germany
Markus Zimmermann
Affiliation:
TUM School of Engineering and Design, Technical University of Munich, Munich, Germany
*
Corresponding author Nuno Miguel Martins Pacheco martins.pacheco@tum.de
Rights & Permissions [Opens in a new window]

Abstract

Design education prepares novice designers to solve complex and challenging problems requiring diverse skill sets and an interdisciplinary approach. Hackathons, for example, offer a hands-on, collaborative learning approach in a limited time frame to gain practical experience and develop problem-solving skills quickly. They enable collaboration, prototyping and testing among interdisciplinary teams. Typically, hackathons strongly focus on the solution, assuming that this will support learning. However, building the best product and achieving a strong learning effect may not be related. This paper presents the results of an empirical study that examines the relationship between product quality, learning effect and effort spent in an academic 2-week hackathon. Thirty teams identified user problems in this course and developed hardware and mechatronic products. This study collected the following data: (1) effort spent during the hackathon through task tracking, (2) learning effect through self-assessment by the participants and (3) product quality after the hackathon by an external jury. The study found that the team effort spent has a statistically significant but moderate correlation with product quality. The correlation between product quality and learning effect is statistically insignificant, suggesting that for this setting, there is no relevant association.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Table 1. Characteristics of a hackathon

Figure 1

Table 2. Overview of three hackathon batches (2022–2023)

Figure 2

Figure 1. Double Diamond model adapted from Design Council (2023).

Figure 3

Figure 2. Prototyping cycle adapted from Martins Pacheco et al. (2021).

Figure 4

Table 3. Overview of preexisting knowledge and its relationship to the variables

Figure 5

Table 4. Overview of hypotheses and results

Figure 6

Figure 3. Scatterplot of the variables total effort and product quality with its regression line.

Figure 7

Figure 4. Scatterplot of the variables problem effort and product quality with its regression line.

Figure 8

Figure 5. Scatterplot of the variables solution effort and product quality with its regression line.

Figure 9

Figure 6. Scatterplot of the variables total effort and learning effect with its regression line.

Figure 10

Figure 7. Scatterplot of the variables learning effect and product quality with its regression line.

Figure 11

Figure 8. Development process overview of Team A.

Figure 12

Figure 9. Development process overview of Team B.

Figure 13

Figure 10. Development process overview of Team C.

Supplementary material: File

Martins Pacheco et al. supplementary material

Martins Pacheco et al. supplementary material
Download Martins Pacheco et al. supplementary material(File)
File 56.3 KB