Hostname: page-component-6766d58669-88psn Total loading time: 0 Render date: 2026-05-16T07:32:04.471Z Has data issue: false hasContentIssue false

Rome: The Game. Creating an online course as an interactive adventure game

Published online by Cambridge University Press:  03 June 2024

Claudia Moser*
Affiliation:
History of Art & Architecture, University of California, Santa Barbara, CA, USA
Christian Thomas
Affiliation:
Writing Program, University of California, Santa Barbara, CA, USA
*
Corresponding author: Claudia Moser; Email: moser@arthistory.ucsb.edu
Rights & Permissions [Opens in a new window]

Abstract

In this article, we focus on the development of Rome: The Game – a large, lower-division online course crossed-listed in the History of Art and Architecture Department and Writing Program at the University of California, Santa Barbara – that features a choose-your-own-adventure-style interactive narrative. We explore the design principles underpinning the development of this type of gamified course, the mechanics of the course itself, student experiences, and learning outcomes. Citing relevant research in several fields – such as game studies, educational psychology, and communication studies – we argue that creating an online course in the style of an interactive, narrative-driven digital game presents a model for engaging and effective active learning in an online environment – one that goes beyond conventional virtual learning to offer an innovative, active, and deeply immersive model for online teaching.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press on behalf of The Classical Association
Figure 0

Figure 1. Site of Casavenere, excavation mini game.

Figure 1

Figure 2. Tool selection from excavation mini game.

Figure 2

Figure 3. Mosaic of Venus.

Figure 3

Figure 4. Mystery Statue from Getty Villa Museum.

Figure 4

Figure 5. Chart 1a: Narrative-Game Format.

Figure 5

Figure 6. Chart 1b: Narrative-Story Format.

Figure 6

Figure 7. Chart 1a: Retention of material.

Figure 7

Figure 8. Chart 1b: Interactivity.