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“Who” designs better? A competition among human, artificial intelligence and human–AI collaboration

Published online by Cambridge University Press:  07 October 2025

Khanh Hoa T. Vo*
Affiliation:
Eskenazi School of Art, Architecture + Design, Indiana University Bloomington , Bloomington, IN, USA
*
Corresponding author Khanh Hoa T. Vohoavo@iu.edu
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Abstract

This research examines whether a machine, specifically artificial intelligence (AI), can be creative by comparing design solutions for a practical competition – a light fixture for a pediatric waiting room – among AI, collaboration efforts and a human designer. Amazon Mechanical Turk and Prolific workers observed the design solutions throughout the design process, from sketches ($ S $) to three-dimensional renderings ($ 3D $) to fully developed models in virtual waiting rooms ($ VR $). Using the well-established Creative Product Semantic Scale (CPSS), the workers rated each design solution in three distinctive stages – $ S $, $ 3D $ and $ VR $ – on three criteria – novelty (freshness or newness), resolution (relevance and logic) and style (craftsmanship and desirability). Despite some demographic discrepancies, the workers expressed general senses of happiness and calmness, resonating with the competition’s requirements. Statistical results of CPSS ratings revealed that while AI excelled in style for $ 3D $, the human designer outperformed in novelty for both $ S $ and $ VR $. Collaboration efforts surprisingly finished last. Such findings challenge current assumptions of AI’s creative ability in design research and highlight the need to be agile in the age of disruptive technologies. This research also offers guidance for product and interior designers and educators on thoughtfully integrating AI into the design process.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided that no alterations are made and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use and/or adaptation of the article.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. The research design involving two experiments with three conditions and three stages of the design process, measured using CPSS criteria for creativity. Graphical representations were created by the author and Caroline Alleva, using Lucidchart (educational license).

Figure 1

Figure 2. AI condition mapped into the DD framework. Solutions were generated by ChatGPT-4 and Midjourney, and graphical representations were created by the author and Caroline Alleva, using Lucidchart (educational license).

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Figure 3. Collaboration condition mapped into the DD framework. Solutions were designed by Hana Pham, and graphical representations were created by the author and Caroline Alleva, using Lucidchart (educational license).

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Figure 4. Human condition mapped into the DD framework. Solutions were designed by Slim Z., and graphical representations were created by the author and Caroline Alleva, using Lucidchart (educational license).

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Table 1. Means and standard deviations for novelty, resolution and style across stages and conditions in Experiment I. Created by the author

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Table 2. Means and standard deviations for novelty, resolution and style across stages and conditions in Experiment II. Created by the author

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Figure 5. Mean differences in style across three conditions in Experiment I during 3D stage. Data visualizations were created by the author in RStudio.

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Figure 6. Mean differences in novelty across three conditions in Experiment II during the VR stage. Data visualizations were created by the author in RStudio.

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Figure 7. Mean differences in novelty across three conditions in Experiment I during the Sketch stage. Data visualizations were created by the author in RStudio.

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Figure 8. Mean differences in style across three conditions in Experiment II during the Sketch stage. Data visualizations were created by the author in RStudio.

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Table 3. Statistical results for each hypothesis. Created by the author

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Table 4. A snapshot of general AI’s creative capacity in current literature. Created by the author