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Epidemiology of adolescent gaming disorder: A 6-year population-based longitudinal study (2019–2024)

Published online by Cambridge University Press:  15 June 2026

Katharina Busch*
Affiliation:
German Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE) , Hamburg, Germany
Hanna Wiedemann
Affiliation:
German Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE) , Hamburg, Germany
Lisa Klamert
Affiliation:
German Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE) , Hamburg, Germany
Kerstin Paschke
Affiliation:
German Center for Addiction Research in Childhood and Adolescence (DZSKJ), University Medical Center Hamburg-Eppendorf (UKE) , Hamburg, Germany
*
Corresponding author: Katharina Busch; Email: ka.busch@uke.de

Abstract

Background

Gaming disorder (GD), i.e., persistent problematic gaming with clinically significant impairment, is a growing concern; however, estimates of GD in representative adolescent samples are limited. This study aimed to examine GD prevalence, incidence, persistence, and risk factors for different epidemiological parameters across 6 years, covering pre- to post-COVID-19 pandemic.

Methods

Population-based longitudinal data, including 3358 German adolescents, were collected annually from 2019 to 2024 using online surveys. GD prevalence estimates were assessed by standardized International Classification of Diseases (ICD-11)-based self-report questionnaires. Between-wave persistence and incidence of GD, sociodemographic data, gaming time, and stress perception were measured. Risk factors for incidence and persistence of GD were examined using generalized-estimating equation (GEE) models.

Results

GD prevalence doubled from 2.9% in 2019 to 6.5% in 2023 and remained above prepandemic levels in 2024 (3.9%). Males showed higher prevalence estimates compared to females across most waves, and prevalence peaked in 2023 (8%). For females, GD prevalence doubled between 2019 (1.7%) and 2020 (3.4%), peaked in 2022 (6.1%), and declined thereafter. The incidence of GD increased during the pandemic. According to GEE models, male sex, higher perceived stress, and longer gaming times were risk factors for GD incidence; older age and higher education were protective factors. The persistence of GD reached its peak in 2020 (36.2%). Significant risk factors for GD persistence were higher stress perception and longer gaming time.

Conclusions

Prevalence and incidence rates indicate that GD continues to be a significant concern, and pandemic-related increases affected both males and females. Prevention and intervention programs should target identified risk groups.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of European Psychiatric Association
Figure 0

Table 1. Weighted sociodemographic characteristics of the participating adolescentsTable 1. long description.

Figure 1

Table 2. Weighted prevalence estimates of GD based on ICD-11 criteria between 2019 and 2024Table 2. long description.

Figure 2

Figure 1. Trends of prevalence of GD based on ICD-11 criteria between 2019 and 2024. Note: Panel A shows overall GD prevalence estimates. Panel B shows GD prevalence estimates stratified by biological sex (females = orange; males = green). Panel C shows GD prevalence estimates of females stratified by age group (10–13 years = solid line; 14–17 years = dotted line). Panel D shows GD prevalence estimates of males stratified by age group (10–13 years = solid line; 14–17 years = dotted line). The red dotted line represents the COVID-19 pandemic. The ribbons represent 95% confidence intervals. Abbreviations: GD, gaming disorder; ICD-11, International Classification of Diseases 11th Revision.Figure 1. long description.

Figure 3

Table 3. Incidence and persistence of GD across wave pairs between 2019 and 2024Table 3. long description.

Figure 4

Table 4. GEE analysis for the incidence of GD and persistence of GDTable 4. long description.

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