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Design thinking, fast and slow: A framework for Kahneman’s dual-system theory in design

Published online by Cambridge University Press:  22 May 2019

Udo Kannengiesser*
Affiliation:
compunity GmbH, R&D, Linz, Austria
John S. Gero
Affiliation:
University of North Carolina at Charlotte, USA
*
Email address for correspondence: udo.kannengiesser@compunity.eu
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Abstract

In his book Thinking, Fast and Slow, Daniel Kahneman presented a model of human cognition based on two modes or ‘systems’ of thinking: system 1 thinking that is fast and intuitive and system 2 thinking that is slow and tedious. This paper proposes a framework for applying Kahneman’s model to designing based on the function–behaviour–structure ontology. It casts four instances of designing in this framework: design fixation, case-based design, pattern-language-based design and brainstorming.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
Distributed as Open Access under a CC-BY 4.0 license (http://creativecommons.org/licenses/by/4.0/)
Copyright
Copyright © The Author(s) 2019
Figure 0

Figure 1. Are the three figures, as printed on the page, of different size? (Source: https://therealweeklyshow.wordpress.com/2014/01/15/5-more-mind-bending-optical-illusions/.)

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Table 1. Characteristics of system 1 and system 2

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Figure 2. The FBS ontology defining eight fundamental processes in designing.

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Figure 3. An input–output view of design thinking: a designer transforming requirements (R) into a design description (D).

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Figure 4. Expanding the transformation of R into D based on the FBS ontology.

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Figure 5. Process $2^{\prime }$ (highlighted using a bold, solid arrow) subsumes processes 1b, 2, 3 and 4 (highlighted using bold, dotted arrows).

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Figure 6. After failure of the initial S, process $2^{\prime }$ (executed by system 1) can be used again by selecting the second most grounded pattern to be matched. Process $2^{\prime }$ (bold, solid arrow) subsumes process 6 (bold, dotted arrow).

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Table 2. Processes involved in design fixation

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Table 3. Processes involved in case-based design

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Table 4. Processes involved in pattern-language-based design

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Table 5. Processes involved in brainstorming