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A quantitative model of hierarchical product design

Published online by Cambridge University Press:  07 February 2025

Ferdinand Wöhr*
Affiliation:
BMW Group, Department of Total Vehicle Development, Munich, Germany Technical University of Munich, TUM School of Engineering and Design, Department of Mechanical Engineering, Laboratory for Product Development and Lightweight Design, Garching, Germany
Simon Königs
Affiliation:
BMW Group, Department of Total Vehicle Development, Munich, Germany
Max Stanglmeier
Affiliation:
BMW Group, Department of Total Vehicle Development, Munich, Germany
Markus Zimmermann
Affiliation:
Technical University of Munich, TUM School of Engineering and Design, Department of Mechanical Engineering, Laboratory for Product Development and Lightweight Design, Garching, Germany
*
Corresponding author Ferdinand Wöhr ferdinand.woehr@icloud.com
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Abstract

Analysing hierarchical design processes is difficult due to the technical and organizational dependencies spanning over multiple levels. The V-Model of Systems Engineering considers multiple levels. It is, however, not quantitative. We propose a model for simulating hierarchical product design processes based on the V-Model. It includes, first, a product model which structures physical product properties in a hierarchical dependency graph; second, an organizational model which formalizes the assignment of stakeholder responsibility; third, a process model which describes the top-down and bottom-up flow of design information; fourth, an actor model which simulates the combination of product, organization and process by using computational agents. The quantitative model is applied to a simple design problem with three stakeholders and three separate areas of responsibility. The results show the following phenomena observed in real-world product design: design iterations occur naturally as a consequence of the designers’ individual behaviour; inconsistencies in designs emerge and are resolved. The simple design problem is used to compare point-based and interval-based requirement decomposition quantitatively. It is shown that development time can be reduced significantly by using interval-based requirements if requirements are always broken down immediately.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Table 1. Agent-based models used to simulate (hierarchical) product design processes

Figure 1

Figure 1. The product development process according to Ulrich and Eppinger (2016).

Figure 2

Figure 2. Components of the proposed model.

Figure 3

Figure 3. Rules for modelling ADGs (taken with permission from Rötzer et al. (2022a)).

Figure 4

Figure 4. Elementary design settings modelled with ADGs.

Figure 5

Figure 5. An ADG from an automotive development project representing a design scenario that could be simulated with our model. Reproduced (with permission) from Rötzer et al. (2022a).

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Figure 6. A (generic) ADG with top-down decomposition of requirements and bottom-up feedback of realizations (Maier et al. 2022).

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Figure 7. UML (Unified Modelling Language) class diagram (data model) of the quantitative model.

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Figure 8. Visualized design activities (left) and activity diagram (right) in Mode A: — ; –– and Mode B: — ; – · –.

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Table 2. Decision vector

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Table 3. Design activities

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Figure 9. Point-based requirement decomposition (a) and interval-based requirement decomposition (b) with and without bottom-up information. The green areas represent all good designs. The red areas represent all bad designs.

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Figure 10. ADG of the example problem.

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Table 4. Product properties of the example problem, the limits of the design space and the assignment to designers as quantities of interest (QoI) and design variable (DV)

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Figure 11. Flow of design information during the first ten iterations of a simulation (Mode A, Strategy 2).

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Table 5. Setup of the simulation study. Requirements are always reformulated according to Strategy 2

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Figure 12. Point-based (a, b, c, d) and interval-based (e, f, g, h) requirement decomposition for Mode A (a, b, e, f) and Mode B (c, d, g, h) according to Strategy 2.