Hostname: page-component-77f85d65b8-jkvpf Total loading time: 0 Render date: 2026-03-30T07:07:24.620Z Has data issue: false hasContentIssue false

Identifying optimal decision-making strategies and determining effective messaging to maximize the expected outcomes of potential human–extraterrestrial encounters

Published online by Cambridge University Press:  17 October 2024

Ilan Fischer*
Affiliation:
School of Psychological Sciences, University of Haifa, Haifa, Israel
Shacked Avrashi
Affiliation:
School of Psychological Sciences, University of Haifa, Haifa, Israel
*
Corresponding author: Ilan Fischer; Email: ifischer@psy.haifa.ac.il
Rights & Permissions [Opens in a new window]

Abstract

The question of whether extraterrestrials exist has driven both the search for extraterrestrial intelligence (SETI) and some attempts of messaging to extraterrestrial intelligence (METI). Nevertheless, no data-driven or theory-based behavioural policy has been suggested. Here we simulate a comprehensive set of human–extraterrestrial strategic interactions, modelled as two-by-two game-theoretic matrices. We examine a sample of possible outcomes by relying on the theory of subjective expected relative similarity (SERS), which takes into account both the expected payoffs and the extent of strategic similarity – the prospects of the opponent making identical choices. Simulation results suggest: focusing messaging efforts on signalling of complete strategic similarity, monitoring potential alien communications for similarity-indicating signals, and using risk-averse decision rules for policy planning and decision-making. The discussion puts forward three guidelines for METI initiatives and addresses the relevance of the findings to human conflict management.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2024. Published by Cambridge University Press
Figure 0

Fig. 1. Panel a: the Prisoner's Dilemma game. Left and right payoffs in each cell indicate the respective payoffs for the row and column players. The game is defined by the inequalities: T > R > P > S (and in some experiments also requires 2R > S + T; Flood, 1958; Rapoport and Chammah, 1965). Panel b: a generic matrix structure showing two alternatives for the row and column players and their corresponding payoff values – V(row and column choices).

Figure 1

Fig. 2. Examples of two-by-two game matrices, here described as games taking place between humans and extraterrestrials. Humans choose between alternatives A and B, and extraterrestrials choose between alternatives α and β. Each cell shows the payoff values obtained by humans (left) and by extraterrestrials (right). EV(A) and EV(B) denote the expected value for the human party when choosing alternatives A or B, and ps denotes the probability the human party assigns to the prospects of both parties making identical choices (i.e. either Aα or Bβ). Matrix a shows a game that is similarity-sensitive for both parties. Matrix b shows a non-similarity sensitive game. Matrix c shows a game that is similarity-sensitive only for the human party.

Figure 2

Fig. 3. Illustration of the simulation process. Random payoff values are sampled to generate 105 matrices. Each matrix is then separately tested. If necessary, an alignment protocol is activated according to the correlation-based method (see also the difference-based method in the Supplementary materials). Each matrix is associated with all tested ps levels (11 strategic similarity perceptions for humans, and 11 perceptions for extraterrestrials), allowing calculating SERS-based EV(A), EV(B), EV(α) and EV(β). The alternatives with the higher EVs are separately selected for humans and for extraterrestrials, allowing to determine the jointly chosen cell and to assign its payoffs to the respective parties.

Figure 3

Fig. 4. Simulation results. Panel a depicts mean human payoffs across various human expectations of extraterrestrial strategic similarity levels, calculated separately for each game type and across all games. Panel b depicts mean human payoffs across various extraterrestrial expectations of human strategic similarity levels, calculated separately for each game type and across all games. Panel c depicts a two-dimensional heat map of human mean payoffs calculated across 11 human × 11 extraterrestrial probabilities of similarity. Low and high human payoffs are denoted by shades of red and blue, respectively.

Figure 4

Fig. 5. An assortment of plain, neutral and unrelated visual images, each indicating complete similarity.

Supplementary material: File

Fischer and Avrashi supplementary material

Fischer and Avrashi supplementary material
Download Fischer and Avrashi supplementary material(File)
File 85.9 KB