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A social science mixed-methods approach to stimulating and measuring creativity in the design classroom

Published online by Cambridge University Press:  14 December 2023

Nilanjan Raghunath*
Affiliation:
Assistant Professor, Singapore University of Technology and Design, Singapore
Georgios Koronis
Affiliation:
Assistant Professor, University of the Aegean, Syros, Greece
Rianne Karthikayen
Affiliation:
Senior Researcher, Civil Service College, Institute of Governance and Policy, Singapore
Arlindo Silva
Affiliation:
Associate Professor, Singapore University of Technology and Design, Singapore
Christine Yogiaman
Affiliation:
Assistant Professor, Singapore University of Technology and Design, Singapore
*
Corresponding author Nilanjan Raghunath nilanjan@sutd.edu.sg
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Abstract

This study aimed to evaluate the effectiveness of using a social science mixed-methods approach to stimulate creativity and improve the attainment of creative outcomes in teaching design. In a focused study framed through a design collaborative experiment within a classroom context, sketches produced by a sample of 351 students were analyzed and the impact of stimuli was categorized by visual, physical, quantitative and contextual information on creative processes and outcomes in product design. Sixteen combinations of these stimuli were integrated as parameters of design briefs (DBs) given to the participating students. This research was augmented with a survey to understand participants’ perceptions and reactions and was rated by expert judges. The results demonstrate that certain combinations of quantitative and qualitative stimuli have a positive impact on creative processes and outcomes. These findings will inform new techniques for engaging and inspiring students in design studies.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided that no alterations are made and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use and/or adaptation of the article.
Copyright
© The Author(s), 2023. Published by Cambridge University Press
Figure 0

Figure 1. Ma’s stages of the problem-solving process.

Figure 1

Figure 2. An overview of the model developed for the stimulation and measurement of creativity.

Figure 2

Figure 3. Cohort (Co.) breakdown by design brief and stimuli.

Figure 3

Figure 4. Illustration of the 6-3-5/C-sketch.

Figure 4

Table 1. Mean scores and standard deviation (SD) per brief

Figure 5

Table 2. Key findings from mean scores and statistical analysis

Figure 6

Figure 5. Sketch from brief BL (baseline) that scored high in novelty.

Figure 7

Figure 6. Sketch of an orange squeezer from Brief QP with a low novelty score.

Figure 8

Figure 7. Sketch from BL brief QV with a high appropriateness score.

Figure 9

Figure 8. Sketch from brief BL that fared among the lowest scores in appropriateness.

Figure 10

Figure 9. Sketch from brief QVPC that ranked high in usability.

Figure 11

Figure 10. Sketch from brief P that scored low in usability.

Supplementary material: File

Raghunath et al. supplementary material
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