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Games and gamification in archaeology: Developing analogue modelling as a research tool into cultural evolutionary processes

Published online by Cambridge University Press:  19 March 2025

V.P.J. Arponen*
Affiliation:
Cluster of Excellence ROOTS, Christian-Albrechts-Universität Kiel, Kiel, Germany
Johanna Brinkmann
Affiliation:
Cluster of Excellence ROOTS, Christian-Albrechts-Universität Kiel, Kiel, Germany
*
Corresponding author: V. P. J. Arponen; Email: varponen@roots.uni-kiel.de
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Abstract

This article reports from an interdisciplinary, archaeological and philosophical research project developing and using an analogue model in archaeological research. With prominent uses outside of archaeology, analogue models can offer a unique participatory perspective to prehistoric processes. As such the paper contributes to recent discussions in this journal and elsewhere on the role of games, play and gamification in archaeological research, teaching and cultural heritage. Our analogue model critically discusses cultural-evolution-based models of selected European Neolithic and Bronze Age models and develops a perspective based on the life history and the Capability Approaches. In times of climate and war stress, our model can offer a hopeful perspective of the human past, present and future without compromising on scientific insights.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. The analogue model featuring a point-to-point map, wooden resource and ‘worker’ pieces and landscape and technology tiles.