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Empirical evidence and computational assessment on design knowledge transferability

Published online by Cambridge University Press:  12 April 2024

Molla H. Rahman
Affiliation:
Department of Mechanical Engineering, University of Arkansas, Fayetteville, AR, USA
Alparslan E. Bayrak
Affiliation:
Department of Mechanical Engineering and Mechanics, Lehigh University, Bethlehem, PA, USA
Zhenghui Sha*
Affiliation:
Walker Department of Mechanical Engineering, The University of Texas at Austin, Austin, TX, USA
*
Corresponding author Z. Sha zsha@austin.utexas.edu
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Abstract

Developing an artificial design agent that mimics human design behaviors through the integration of heuristics is pivotal for various purposes, including advancing design automation, fostering human-AI collaboration, and enhancing design education. However, this endeavor necessitates abundant behavioral data from human designers, posing a challenge due to data scarcity for many design problems. One potential solution lies in transferring learned design knowledge from one problem domain to another. This article aims to gather empirical evidence and computationally evaluate the transferability of design knowledge represented at a high level of abstraction across different design problems. Initially, a design agent grounded in reinforcement learning (RL) is developed to emulate human design behaviors. A data-driven reward mechanism, informed by the Markov chain model, is introduced to reinforce prominent sequential design patterns. Subsequently, the design agent transfers the acquired knowledge from a source task to a target task using a problem-agnostic high-level representation. Through a case study involving two solar system designs, one dataset trains the design agent to mimic human behaviors, while another evaluates the transferability of these learned behaviors to a distinct problem. Results demonstrate that the RL-based agent outperforms a baseline model utilizing the first-order Markov chain model in both the source task without knowledge transfer and the target task with knowledge transfer. However, the model’s performance is comparatively lower in predicting the decisions of low-performing designers, suggesting caution in its application, as it may yield unsatisfactory results when mimicking such behaviors.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use.
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Figure 1. An example of the energy-plus home design problem (left) and an example of the solarize UARK campus design problem (right).

Figure 1

Table 1. Design requirements of the design challenges

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Figure 2. The overview of the research tasks.

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Figure 3. The FBS design process model (Gero 1990) and the design thinking states are defined in the proposed reinforcement learning model.

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Table 2. Design action categories and their corresponding actions

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Figure 4. Average transition probability matrix of participants.

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Table 3. The learned Q table in the reinforcement learning model

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Figure 5. The prediction accuracy of the transferred Q-learning, Markov chain and the baseline Markov chain model for the high-performance design.

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Figure 6. The prediction accuracy of the transferred Q-learning, Markov chain and the baseline Markov chain model for the low-performance design.

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Figure 7. The correlation between the transferred Q-learning model and the baseline Markov chain model for the high-performing group (blue) and the low-performing group (orange).

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Figure 8. Prediction accuracy as a function of $ \theta $ value in equation (2)).

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Figure 9. (a) Prediction accuracy of the high-performing design group. (b) Prediction accuracy of the low-performing design group. (c) Relationship between prediction accuracy and performance.

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Table 4. The results of the one-sided paired t-test for the comparison of prediction accuracy between groups with three different configurations

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Figure 10. The heat maps of the transition probability matrix of (a) G05, (b) F12, and (c) A14.