Hostname: page-component-89b8bd64d-j4x9h Total loading time: 0 Render date: 2026-05-12T19:35:50.033Z Has data issue: false hasContentIssue false

The impact of food marketing via video game live streaming on snack intake in adolescents: a randomised controlled trial

Published online by Cambridge University Press:  03 June 2025

Rebecca Evans*
Affiliation:
Department of Psychology, University of Liverpool, Eleanor Rathbone Building, Bedford Street South, Liverpool L69 7ZA, UK
Paul Christiansen
Affiliation:
Department of Psychology, University of Liverpool, Eleanor Rathbone Building, Bedford Street South, Liverpool L69 7ZA, UK
Andrew Jones
Affiliation:
School of Psychology, Liverpool John Moores University, Tom Reilly Building, Byrom Street, Liverpool L3 3AF, UK
James Finney
Affiliation:
Department of Psychology, University of Liverpool, Eleanor Rathbone Building, Bedford Street South, Liverpool L69 7ZA, UK
Emma Boyland
Affiliation:
Department of Psychology, University of Liverpool, Eleanor Rathbone Building, Bedford Street South, Liverpool L69 7ZA, UK
*
Corresponding author: Rebecca Evans; Email: r.k.evans@liverpool.ac.uk
Rights & Permissions [Opens in a new window]

Abstract

Objective:

The marketing of foods and non-alcoholic beverages (hereafter: food) high in fat, salt and/or sugar (HFSS) is implicated in the development of poor dietary habits, overweight and obesity. Digital media, including video game live streaming platforms (VGLSP), are an increasingly prominent source of food marketing exposure, particularly for young people. This study aimed to experimentally examine the impact of food marketing via VGLSP on eating behaviour in young people.

Design:

A between-subjects randomised controlled trial design was used to explore the impact of exposure to HFSS food marketing in a video game live stream (a static food banner advert present throughout the footage) on immediate consumption of the marketed snack and an ‘alternative brand’ of the same snack in a sample of adolescents (n 91, Mage = 17·8, 69 % female). Relationships with food-advertising-related attentional bias and inhibitory control in relation to branded food cues were also examined.

Setting:

University Psychology laboratory.

Results:

Exposure to HFSS food marketing, compared with non-food marketing, did not significantly impact immediate marketing or overall snack intake. Additionally, no significant effects for attentional bias or inhibitory control were found. However, although the overall model was non-significant, greater weekly use of VGLSP was significantly associated with greater marketed snack intake.

Conclusions:

Findings suggest that while acute exposure to food marketing in VGLSP did not impact snack intake, perhaps more sustained exposure is impactful. Further exploration of this effect is needed, as well as studies investigating the potential impacts of other food marketing formats within VGLSP.

Information

Type
Research Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of The Nutrition Society
Figure 0

Table 1. Sample characteristics, split by condition

Figure 1

Table 2. Pearson’s correlations between dependent variables and covariates

Figure 2

Table 3. Model 1, predictors of Doritos intake

Figure 3

Table 4. Model 2, predictors of overall snack intake

Supplementary material: File

Evans et al. supplementary material

Evans et al. supplementary material
Download Evans et al. supplementary material(File)
File 5.8 MB