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CAD in Virtual Reality: Integration of Solid Modeling in Standalone VR Application

Published online by Cambridge University Press:  27 August 2025

Alexander Prinz*
Affiliation:
Technical University of Berlin, Germany
Kil Young Lee
Affiliation:
Technical University of Berlin, Germany
Abhishek Gupta
Affiliation:
Technical University of Berlin, Germany
Sangyoung Park
Affiliation:
Technical University of Berlin, Germany
Dietmar Göhlich
Affiliation:
Technical University of Berlin, Germany

Abstract:

The advent of virtual reality (VR) enables immersive visualization, evaluation, and interaction with 3D models. Efforts have been made to integrate parametric solid modeling into VR, but efficient 3D solid model processing and intuitive user interface (UI) design remain challenging. This work proposes an architecture, which, unlike existing approaches, integrates the geometric modeling kernel Open CASCADE directly into the game engine Unreal Engine allowing standalone operation on a VR device without external hardware or software. Our prototype supports creating and editing primitives, and applying topological algorithms. 3D models in STEP format can be imported, edited, and exported ensuring compatibility with conventional computer-aided design (CAD) applications. A foundation for CAD in VR is established, focusing on a customizable UI design to enhance interaction in future developments.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Objectives of CAD solid modeling in virtual realityNote: Logos of the humans with VR spectacles and 3D Axis has been taken from http://www.freepik.com/

Figure 1

Table 1. Overview of 3D modeling VR software

Figure 2

Figure 2. Visualization of current (left) and proposed (right) conceptual system structure

Figure 3

Figure 3. From cross-program to internal communication and data transfer

Figure 4

Figure 4. Component manipulation with corresponding controller layout

Figure 5

Figure 5. Example manipulation of an imported STEP-file with subsequent STEP-file export