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Skill retention after desktop and head-mounted-display virtual reality training

Subject: Engineering

Published online by Cambridge University Press:  11 January 2023

Alexander Farr
Affiliation:
Technical University of Munich, Munich, Germany University of Cambridge, Cambridge, United Kingdom
Leon Pietschmann
Affiliation:
University of Cambridge, Cambridge, United Kingdom
Paul Zürcher
Affiliation:
University of Cambridge, Cambridge, United Kingdom University of Lincoln, Lincoln, United Kingdom
Thomas Bohné*
Affiliation:
University of Cambridge, Cambridge, United Kingdom
*
*Corresponding author. Email: tmb35@cam.ac.uk

Abstract

Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.

Information

Type
Research Article
Information
Result type: Negative result
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2023. Published by Cambridge University Press
Figure 0

Figure 1. Training procedure and participant flow through the experiment phases.

Figure 1

Figure 2. Screenshots from the virtual workstation with instructions on the board behind.

Figure 2

Figure 3. Layout of the physical workstation used for assessment.

Figure 3

Table 1. Summary of the experiment results

Reviewing editor:  Guney Guven Yapici Ozyegin University, Mechanical Engineering, Nisantepe Mh. Orman Sk. No:34-36, Istanbul, Turkey, 34794
Minor revisions requested.

Review 1: Skill retention after Desktop and Head-Mounted-Display Virtual Reality training

Conflict of interest statement

Reviewer declares none.

Comments

Comments to the Author: In this paper, the authors present their work in comparing 3D immersive HMD against 2D desktop-based display for learning retention of an assembly task. Overall, the paper is well-written and presents the work in a succinct manner. The paper also cites relevant papers from the literature. Below is another paper that could be used in the discussion section, as it is closely related to their work.

Lu et al. Effect of display platforms on spatial knowledge acquisition and engagement: an evaluation with 3D geometry visualizations. J Vis (2022). https://doi.org/10.1007/s12650-022-00889-w.

Another limitation to be pointed out is the male-dominated population, in addition to the small sample size due to pandemic restrictions. As such, it is unclear if the same effects would be found if there is a more balanced population ratio.

Also, I wonder if the authors interviewed (even briefly) the participants after the experiment. If they did, it would be useful to add some of this analysis.

Presentation

Overall score 4.3 out of 5
Is the article written in clear and proper English? (30%)
5 out of 5
Is the data presented in the most useful manner? (40%)
4 out of 5
Does the paper cite relevant and related articles appropriately? (30%)
4 out of 5

Context

Overall score 4.8 out of 5
Does the title suitably represent the article? (25%)
5 out of 5
Does the abstract correctly embody the content of the article? (25%)
5 out of 5
Does the introduction give appropriate context? (25%)
4 out of 5
Is the objective of the experiment clearly defined? (25%)
5 out of 5

Analysis

Overall score 4.8 out of 5
Does the discussion adequately interpret the results presented? (40%)
5 out of 5
Is the conclusion consistent with the results and discussion? (40%)
5 out of 5
Are the limitations of the experiment as well as the contributions of the experiment clearly outlined? (20%)
4 out of 5

Review 2: Skill retention after Desktop and Head-Mounted-Display Virtual Reality training

Conflict of interest statement

Reviewer declares none.

Comments

Comments to the Author: This is a sound, and timely, research paper. The details are clearly outlined and the experiment well designed and articulated. The foreground is a little limited in its length and the context for this study could be more clearly drawn out. But the findings are insightful. I also would have liked to see confirmation of ethical review and procedures therein. I found the focus on the ‘significance’ to be a little limiting too — after all the IVR experience was better in many of the measures taken (just not significantly). This could have been reflected in the limitations and also findings section. But the results and conclusions are inline with the hypotheses of this particular experiment. I’d like to congratulate the authors for a great contribution to the field, and for working with a large sample during the pandemic. Thanks for the chance to preview this importnat work.

Presentation

Overall score 4.3 out of 5
Is the article written in clear and proper English? (30%)
5 out of 5
Is the data presented in the most useful manner? (40%)
4 out of 5
Does the paper cite relevant and related articles appropriately? (30%)
4 out of 5

Context

Overall score 4.5 out of 5
Does the title suitably represent the article? (25%)
5 out of 5
Does the abstract correctly embody the content of the article? (25%)
5 out of 5
Does the introduction give appropriate context? (25%)
3 out of 5
Is the objective of the experiment clearly defined? (25%)
5 out of 5

Analysis

Overall score 4 out of 5
Does the discussion adequately interpret the results presented? (40%)
4 out of 5
Is the conclusion consistent with the results and discussion? (40%)
4 out of 5
Are the limitations of the experiment as well as the contributions of the experiment clearly outlined? (20%)
4 out of 5