Hostname: page-component-89b8bd64d-b5k59 Total loading time: 0 Render date: 2026-05-12T19:48:22.348Z Has data issue: false hasContentIssue false

Data-driven healthcare indicators via precision gaming: With application to India

Published online by Cambridge University Press:  01 April 2024

Chih-Hao Huang
Affiliation:
School of Systems Biology, George Mason University, Fairfax 22030, VA, USA
Namita Mohandas
Affiliation:
Howard Delafield International, 20007 Washington, D.C., USA
Aparna Raj
Affiliation:
Howard Delafield International, 20007 Washington, D.C., USA
Susan Howard
Affiliation:
Howard Delafield International, 20007 Washington, D.C., USA School of Integrative Studies, George Mason University, Fairfax 22030, VA, USA
Feras A. Batarseh*
Affiliation:
Department of Biological Systems Engineering, Virginia Tech, Arlington 22203, VA, USA
*
Corresponding author: Feras A. Batarseh; Email: batarseh@vt.edu

Abstract

Precision healthcare is an emerging field of science that utilizes an individual’s health information, context, and genetics to provide more personalized diagnostics and treatments. In this manuscript, we leverage that concept and present a group of machine learning models for precision gaming. These predictive models guide adolescents through best practices related to their health. The use case deployed is for girls in India through a mobile application released in three different Indian states. To evaluate the usability of the models, experiments are designed and data (demographic, behavioral, and health-related) are collected. The experimental results are presented and discussed.

Information

Type
Translational Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press
Figure 0

Figure 1. Gameinterface example.

Figure 1

Figure 2. Game data life cycle.

Figure 2

Figure 3. The elbow diagram for K-mode clustering.

Figure 3

Table 1. Healthcare scores for each cluster

Figure 4

Figure 4. Relationship scores for each clusters.

Figure 5

Figure 5. Confidence scores for each clusters.

Figure 6

Figure 6. Cluster summaries.

Figure 7

Figure 7. Top 20 information gain.

Figure 8

Table 2. Top 10 association rules

Figure 9

Table 3. Game impact on player knowledge and empowerment

Submit a response

Comments

No Comments have been published for this article.