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Virtual Earthquakes and Real-World Survival in Japan's Disaster Report Video Game

Published online by Cambridge University Press:  12 March 2019

Ben Whaley*
Affiliation:
Ben Whaley (benjamin.whaley@ucalgary.ca) is Assistant Professor of Japanese in the School of Languages, Linguistics, Literatures and Cultures at the University of Calgary.

Abstract

This article analyzes the first video game in the Zettai Zetsumei Toshi (2002, Disaster Report) series for Sony's PlayStation 2 console against the backdrop of the 2011 Tōhoku earthquake and tsunami. In the game, players must use limited resources to escape from an earthquake-stricken city while rescuing other survivors. The article argues that the game makes visible the marginal victims and narratives of survival often erased under the collective rhetoric of national trauma. This is explored in relation to disaster photography and artistic representations of 3.11. The article suggests that the game's narrative rejects governmental rhetoric about nuclear energy and that the gameplay mechanisms utilize “limited engagement” or a form of operationalized weakness in order to communicate victimhood to players. The article concludes with an examination of how the in-game disaster photography inscribes players’ actions, making it more difficult to subsume these images into a generalized account of natural disaster trauma.

Information

Type
Research Article
Copyright
Copyright © The Association for Asian Studies, Inc. 2019 
Figure 0

Figure 1. Sudō Masayuki rests on a street corner beside Higa Natsumi. © Granzella Inc.

Figure 1

Figure 2. Masayuki mimics the real-world earthquake preparedness drill of “drop, cover, and hold on” amidst citywide destruction. © Granzella Inc.

Figure 2

Figure 3. Inventory management is carried out by storing or removing items from Masayuki's backpack. This bag contains two plastic bottles each with three servings of fresh water. © Granzella Inc.

Figure 3

Figure 4. Players must choose whether to encourage or dismiss other characters and whether to act in their own self-interest or in the name of shared survival. © Granzella Inc.

Figure 4

Figure 5. Jinnai Kōji's photograph collection can be viewed once the game is completed. Here, photograph number twenty-six captures Jinnai (foreground) with Masayuki, Mari, and Natsumi in the background next to the Capital City Tower. Jinnai laments wasting film on this silly shot. © Granzella Inc.