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A tEEG framework for studying designer’s cognitive and affective states

Published online by Cambridge University Press:  17 November 2020

Mengting Zhao
Affiliation:
Concordia Institute for Information Systems Engineering, Concordia University, 1455 de Maisonneuve Blvd. West, Montreal, QC H3G 1M8, Canada
Wenjun Jia
Affiliation:
Concordia Institute for Information Systems Engineering, Concordia University, 1455 de Maisonneuve Blvd. West, Montreal, QC H3G 1M8, Canada
Daocheng Yang
Affiliation:
Concordia Institute for Information Systems Engineering, Concordia University, 1455 de Maisonneuve Blvd. West, Montreal, QC H3G 1M8, Canada
Philon Nguyen
Affiliation:
Concordia Institute for Information Systems Engineering, Concordia University, 1455 de Maisonneuve Blvd. West, Montreal, QC H3G 1M8, Canada
Thanh An Nguyen
Affiliation:
Concordia Institute for Information Systems Engineering, Concordia University, 1455 de Maisonneuve Blvd. West, Montreal, QC H3G 1M8, Canada
Yong Zeng*
Affiliation:
Concordia Institute for Information Systems Engineering, Concordia University, 1455 de Maisonneuve Blvd. West, Montreal, QC H3G 1M8, Canada
*
Corresponding author Yong Zeng yong.zeng@concordia.ca
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Abstract

This paper proposes a task-related electroencephalogram research framework (tEEG framework) to guide scholars’ research on EEG-based cognitive and affective studies in the context of design. The proposed tEEG framework aims to investigate design activities with loosely controlled experiments and decompose a complex design process into multiple primitive cognitive activities, corresponding to which different research hypotheses on basic design activities can be effectively formulated and tested. Thereafter, existing EEG techniques and methods can be applied to analyse EEG signals related to design. Three application examples are presented at the end of this paper to demonstrate how the proposed framework can be applied to analyse design activities. The tEEG framework is presented to guide EEG-based cognitive and affective studies in the context of design. Existing methods and models are summarized, for the effective application of the tEEG framework, from the current literature spread in a wide spectrum of resources and fields.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2020. Published by Cambridge University Press
Figure 0

Figure 1. Design evolution process.

Figure 1

Figure 2. Inverse U-shaped relationship between mental stress and creativity (Nguyen & Zeng, 2012; Nguyen & Zeng, 2017a, 2017b).

Figure 2

Table 1. Mapping between Bloom’s cognitive states (Krathwohl, 2002), influencing factors of stress (Nguyen & Zeng, 2012), and design activities (Suwa, Purcell, & Gero, 1998; Nguyen & Zeng, 2012)

Figure 3

Table 2. Mapping between Ekman’s basic emotions (Ekman, 1992), positive affect and negative affect model (Watson & Tellegen, 1985), and designer’s mental capacity (Nguyen & Zeng, 2012)

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Figure 3. Design process representation.

Figure 5

Figure 4. Methodology description of tEEG framework.

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Table 3. Classification methods in recognizing cognitive/affective states from EEG

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Table 4. Mapping between EEG features and affective findings

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Table 5. Mapping between EEG features and cognitive findings

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Table 6. Design problems used in the experiment

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Figure 5. Extraction of primitive tasks for flying house design problem.

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Figure 6. Alpha at channels (Fz, F3, F4, C3, C4, T3, P3, P4, T5, T6, O1 and O2) having significant differences between stress levels (Nguyen & Zeng, 2014b).

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Figure 7. Grand average of energy per segment at theta, alpha and beta (Nguyen & Zeng, 2014b).

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Figure 8. Excerpt from the design protocol data of a subject solving Problem 4. Below are timestamps generated by the segmentation algorithm (Nguyen & Zeng, 2017a, 2017b).

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Figure 9. Slices of the spherical 3D model of the brain we used at different z values (−0.79, −0.58, −0.37, −0.16, 0.05, 0.26, 0.47, 0.68, 0.89) which also corresponded to the location of the voxel slices. White denotes high density magnitudes while black denotes low density magnitudes (Nguyen & Zeng, 2017a, 2017b).

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Table 7. Approximate regions of the brain activated in relation to creativity (Nguyen & Zeng, 2017a, 2017b)

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Figure 10. Screenshots of various stages in the experimental protocol: (a) read question, (b) sketch a solution, (c) rate the hardness of the question (cf. NASA-TLX), (d) evaluate the presented design solutions and (e) rate the hardness of the question.

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Figure 11. Transient microstate percentage curve clustered into four clusters. Clustering the feature curve allows a reduction in the number of valid segments (Nguyen et al.,2018).

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Table 8. EEG frequency domain features and fatigue labels

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Figure 12. Evolution of fatigue feature curves for TYPE-2 fatigue. On the x-axis is theme and on the y-axis is the power spectral density. Each session las lasted up to 2 h and contained seven problems to solve and three tasks per problem (sketching problem, multiple choice problem and subjective rating) for a total of 168 tasks. An average U-shape can be trended. Although problems were easy at the beginning, fatigue was high (Nguyen et al.,2018).