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Games prisoners do not play: against the Hobbes-Zimbardo approach of unmitigated prison violence

Published online by Cambridge University Press:  02 March 2021

Marek M. Kaminski*
Affiliation:
Political Science and Mathematical Behavioral Sciences, University of California, 3151 Social Science Plaza, Irvine, CA 92697-5100, USA
*
Corresponding author. Email: marek.kaminski@uci.edu
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Abstract

I analyze institutions of prison subculture that mitigate potential violent confrontations among inmates, in contrast to Hobbesian-Zimbardo default spontaneous violence. The games that are relatively rarely played in prison are Chicken and other violent confrontation games. Incoming rookie inmates are subject to initiation tests that allocate them into different subcultural groups, which signals their toughness and disincentivizes fighting. Most experienced inmates develop the eristic skills utilizing prison argot, use informal conflict adjudicators, and fake aggression toward rookies. All inmates form defensive coalitions. Finally, when inmates commit self-injuries, they follow well-rehearsed protocols to minimize the damage to their bodies and to maximize the impression made on the authorities. The secret knowledge of the associated rules, tricks, and cons is passed down over generations of prisoners through informal schooling. The material for this study comes from two Polish prisons, where the author spent 5 months as a political prisoner in 1985.

Information

Type
Symposium on Institutional Analysis, Market Processes, and Interdisciplinary Social Science
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © Millennium Economics Ltd 2021
Figure 0

Figure 1. Prison Chicken.Note: S – surrender; F – fight.

Figure 1

Figure 2. Fake Chicken: The staged game as perceived by an uninformed rookie.Note: CH – challenge; SQ – status quo; F – fight and defend his property or honor; S – surrender. Rookie's private knowledge: his type, weak or tough. A weak rookie prefers to surrender, while a tough rookie prefers to fight.

Figure 2

Figure 3. Fake Chicken: The actual game as perceived by an informed grypsman.Note: The game according to the bully. CH – challenge; F – fight; S – surrender; C – continue fighting; A – announce that the rookie passed the test; SQ – status quo. Rookie's private knowledge: his type, weak or tough.

Figure 3

Figure 4. Fake seesaw: The staged part of the game as perceived by the authorities.Note: This is the false game that the prosecutor assumes to be true. The seesawer can do nothing (N), or he can attempt to commit suicide (A). In this false game, he prefers death to being saved, and the probability of rescue, p, is low.

Figure 4

Figure 5. Fake Seesaw: The real game.Note: Seesawer can do nothing (N), or attempt suicide (A). The partner can exercise low effort (L), resulting in the seesawer's death, or high effort (H), which limits the probability of death to a small 1-p. Both players prefer a successful rescue to the seesawer's death. The partner's payoff for low effort (i.e. a sloppy rescue) is the lowest. The probability of rescue p ≈ 1 (almost one); 1-p is the small probability of an error.