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A randomized controlled trial to test the effectiveness of a peer-based social mobile game intervention to reduce smoking in youth

Published online by Cambridge University Press:  14 October 2019

Hanneke Scholten*
Affiliation:
Behavioural Science Institute, Radboud University, Nijmegen, the Netherlands
Maartje Luijten
Affiliation:
Behavioural Science Institute, Radboud University, Nijmegen, the Netherlands
Isabela Granic
Affiliation:
Behavioural Science Institute, Radboud University, Nijmegen, the Netherlands
*
Author for correspondence: Hanneke Scholten, Behavioural Science Institute, Radboud University, P.O. Box 9104, 6500 HE Nijmegen, the Netherlands. E-mail: h.scholten@bsi.ru.nl
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Abstract

Smoking is a major cause of worldwide morbidity and mortality. Almost no evidence-based intervention programs are available to help youth quit smoking. We argue that ineffective targeting of peer influence and engagement difficulties are significant barriers to successful youth smoking cessation. To address these barriers, we developed the mobile game intervention HitnRun. A two-armed randomized controlled trial (RCT; n = 144) was conducted and young smokers (Mage = 19.39; SDage = 2.52) were randomly assigned to either play HitnRun or read a psychoeducational brochure. Prior to, directly following the intervention period, and after three-month follow-up, weekly smoking behavior, abstinence rates, intervention dose, and peer- and engagement-related factors were assessed. Results indicated similar reductions in weekly smoking levels and similar abstinence rates for both groups. Yet, we found a dose effect with HitnRun only: The longer participants played HitnRun, the lower their weekly smoking levels were. In the brochure group, a higher dose was related to higher weekly smoking levels at all measurement moments. Exploratory analyses showed the most powerful effects of HitnRun for participants who connected with and were engaged by the intervention. Future work should build on the promising potential of HitnRun by increasing personalization efforts and strengthening peer influence components.

Information

Type
Special Issue Articles
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © Cambridge University Press 2019
Figure 0

Table 1. Participant characteristics and outcome variables per group at pretest

Figure 1

Figure 1. Flow of participants through trial.

Figure 2

Figure 2. Screenshots HitnRun game play.

Figure 3

Table 2. Correlations between intervention evaluation variables and smoking outcome variables

Figure 4

Figure 3. Cigarettes per week for game group and brochure group.

Figure 5

Table 3. Abstinence rates at post-test and follow-up

Figure 6

Figure 4. Cigarettes per week for brochure group with brochure dose as moderator.

Figure 7

Figure 5. Cigarettes per week for game group with game dose as moderator.

Figure 8

Table 4. Correlations between LIWC categories, weekly smoking levels, and game dose

Figure 9

Table 5. Correlations between intervention evaluation, weekly smoking levels, and intervention dose

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