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Prevalence and strategies of energy drink, soda, processed snack, candy and restaurant product marketing on the online streaming platform Twitch

Published online by Cambridge University Press:  03 July 2020

Catherine C Pollack
Affiliation:
Department of Epidemiology, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA Department of Biomedical Data Science, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA
Jason Kim
Affiliation:
Department of Biomedical Data Science, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA
Jennifer A Emond
Affiliation:
Department of Biomedical Data Science, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA Norris Cotton Cancer Center, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA
John Brand
Affiliation:
Department of Epidemiology, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA Norris Cotton Cancer Center, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA
Diane Gilbert-Diamond
Affiliation:
Department of Epidemiology, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA Norris Cotton Cancer Center, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA
Travis D Masterson*
Affiliation:
Department of Epidemiology, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA Norris Cotton Cancer Center, Geisel School of Medicine at Dartmouth College, Lebanon, NH03756, USA
*
*Corresponding author: Email Travis.D.Masterson@dartmouth.edu
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Abstract

Objective:

To evaluate the prevalence of food and beverage marketing on Twitch.tv (Twitch), a social media platform where individuals broadcast live audiovisual material to millions of daily users.

Design:

Observational analysis of the prevalence of 238 food and beverage brands in five distinct categories (processed snacks; food delivery services and restaurants; candies, energy drinks/coffees/teas; and sodas and other sugar-sweetened beverages) over the course of 18 months.

Setting:

Twitch streamer profiles and stream titles between January 2018 and July 2019. Twitch chat room messages during July 2019.

Participants:

None.

Results:

There was a significant increase in brand exposure on Twitch both in stream titles (sodas and candies, P < 0·05) and on streamer profiles (sodas, restaurants/food delivery services, candies, and energy drinks/coffees/teas, P < 0·05) over the 18-month study period. Energy drinks, coffees and teas had the most exposure with 1·08 billion exposure hours from profiles and 83 million exposure hours from titles. Restaurants/food delivery services and sugar-sweetened beverages were the most frequently mentioned products in chat rooms with 1·24 million messages and 1·10 million messages, respectively.

Conclusions:

This study is the first to demonstrate the extent by which food and beverage brands garner millions of hours of exposure on Twitch. Future studies should evaluate the impact that this level of exposure to nutrient-poor, energy-dense products may have on behavioural and health outcomes.

Information

Type
Research paper
Copyright
© The Authors 2020
Figure 0

Fig. 1 Overview of the Twitch viewing environment. Example of the screen a user would be exposed to while watching a livestream on Twitch. Box A is the location of the stream title, Box B is an example of a streamer’s profile and Box C is the location of the chat room

Figure 1

Fig. 2 Longitudinal trends in viewership of product categories across Twitch streamer profiles. Total hours of viewership from streamer profiles across all brands searched within the five categories of interest. (A) Raw counts of hours of exposure per month, summed over all brands searched for that category. (B) Trend lines for each category (note that these bands are not shown in some lines as a result of the figure scale). Energy drinks (P < 0·001), restaurants and food delivery services (P < 0·001), and candies (P = 0·049) all experienced a significant increase in exposure over time, while sodas and other sugar-sweetened beverages had a significant decrease over time (P = 0·012). Processed snack exposure did not significantly change (P = 0·116)

Figure 2

Fig. 3 Longitudinal trends in viewership of product categories across Twitch stream titles. Total hours of viewership from stream titles across all brands searched within the five categories of interest. (A) Raw counts of hours of exposure per month summed across brands searched within each category. (B): Trend lines for each category. Sodas and other sugar-sweetened beverages (P = 0·025) and candies (P = 0·011) saw a significant increase in exposure over time. Processed snacks (P = 0·539); restaurants and food delivery services (P = 0·774); and energy drinks, coffees and teas (P = 0·191) did not experience the same linear trend

Figure 3

Fig. 4 Total Twitch chat room messages sent. Total number of chat room messages across all brands searched within the five categories of interest (P-value = 0·042)

Figure 4

Fig. 5 Total hours of viewership for Twitch chat room messages. Total viewership from chat room messages across all brands searched within the five categories of interest (P = 0·126)

Supplementary material: File

Pollack et al. supplementary material

Appendix

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