We use cookies to distinguish you from other users and to provide you with a better experience on our websites. Close this message to accept cookies or find out how to manage your cookie settings.
To save content items to your account,
please confirm that you agree to abide by our usage policies.
If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account.
Find out more about saving content to .
To save content items to your Kindle, first ensure no-reply@cambridge.org
is added to your Approved Personal Document E-mail List under your Personal Document Settings
on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part
of your Kindle email address below.
Find out more about saving to your Kindle.
Note you can select to save to either the @free.kindle.com or @kindle.com variations.
‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi.
‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.
In the 2022–2023 season, more than 104,000 tourists visited Antarctica. This represents an increase of more than 40 percent compared to the 2019–2020 pre-pandemic season. This Current Development discusses this trend and the limits of the Antarctic Treaty Consultative Parties, which govern on the basis of consensus, in responding with regulatory action. Options for strengthening regulation in this area are also considered.
Midcareer research faculty are a vital part of the advancement of science in U.S. medical schools, but there are troubling trends in recruitment, retention, and burnout rates.
Methods:
The primary sampling frame for this online survey was recipients of a single R01 or equivalent and/or K-award from 2013 to 2019. Inclusion criteria were 3–14 years at a U.S. medical school and rank of associate professor or two or more years as assistant professor. Forty physician investigators and Ph.D. scientists volunteered for a faculty development program, and 106 were propensity-matched controls. Survey items covered self-efficacy in career, research, work-life; vitality/burnout; relationships, inclusion, trust; diversity; and intention to leave academic medicine.
Results:
The majority (52%) reported receiving poor mentoring; 40% experienced high burnout and 41% low vitality, which, in turn, predicted leaving intention (P < 0.0005). Women were more likely to report high burnout (P = 0.01) and low self-efficacy managing work and personal life (P = 0.01) and to be seriously considering leaving academic medicine than men (P = 0.003). Mentoring quality (P < 0.0005) and poor relationships, inclusion, and trust (P < 0.0005) predicted leaving intention. Non-underrepresented men were very likely to report low identity self-awareness (65%) and valuing differences (24%) versus underrepresented men (25% and 0%; P < 0.0005). Ph.D.s had lower career advancement self-efficacy than M.D.s (P < .0005).
Conclusions:
Midcareer Ph.D. and physician investigators faced significant career challenges. Experiences diverged by underrepresentation, gender, and degree. Poor quality mentoring was an issue for most. Effective mentoring could address the concerns of this vital component of the biomedical workforce.
This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games—from dicing to bowling to roleplaying to videogames—to uncover their fascinating ramifications for the stage in Shakespeare's era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today.
This introduction expounds the historical and theoretical overlaps between games and theatre by analyzing how playing crucially links these phenomena. The early modern English stage is an ideal locus for exploring that intersection, given its cultural significance as ludic entertainment and its ongoing impact on gaming today. We contextualize these issues by examining scholarship on play, from Huizinga and Caillois to more recent work; by centering aspects of drama beyond mimesis and situating these within theatre and performance studies; and by articulating how theatre challenges games as rule-bound systems. We conclude with an overview of the volume's three sections, respectively on the history of early modern games, the incorporation of games into stageplays, and Shakespearean drama's legacy in contemporary videogames.
In the final scene of Shakespeare's Love's Labor's Lost, two simultaneous but unequal games are played, one by the Navarrese lords and one by the ladies of France they are wooing. The King of Navarre and his three lords, who have sworn to seclude themselves from society, disguise themselves as Muscovites, aiming to visit the ladies unrecognized so as not to be scorned for breaking their oath. The ladies of France, tipped off, put on masks and trade love tokens so that each of the men unwittingly swears devotion to the wrong woman. The lords are players in the masquing tradition in which men wearing fantastical costumes would court their beloveds in disguise. The ladies, too, become players when they “change […] favors,” a phrase referring simultaneously to exchanging physical badges or markers and to altering their faces by wearing vizards. The men's game of deception is outdone by the women, whose counter-game of misdirection one-ups theirs. At the end of the interlude, after all is revealed, the lords, suitably humiliated, bring on the clownish pageant of the Nine Worthies, for “’tis some policy/ To have one show worse than the King's and his company” (5.2.512–513).
This episode captures some of the myriad fascinations and challenges that lie at the intersection of games and theatre. In Shakespeare's stageplay, the masque of Russians and the ladies’ counteraction are imagined as a kind of competitive recreation.