The advent of virtual reality (VR) enables immersive visualization, evaluation, and interaction with 3D models. Efforts have been made to integrate parametric solid modeling into VR, but efficient 3D solid model processing and intuitive user interface (UI) design remain challenging. This work proposes an architecture, which, unlike existing approaches, integrates the geometric modeling kernel Open CASCADE directly into the game engine Unreal Engine allowing standalone operation on a VR device without external hardware or software. Our prototype supports creating and editing primitives, and applying topological algorithms. 3D models in STEP format can be imported, edited, and exported ensuring compatibility with conventional computer-aided design (CAD) applications. A foundation for CAD in VR is established, focusing on a customizable UI design to enhance interaction in future developments.