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The rising impact of invasive species and climate change on Mediterranean fish biodiversity highlight the urgency to evaluate the current status of natural assemblages. Here we investigated the rocky-reef fish of Malta and Lampedusa (Strait of Sicily, Mediterranean Sea), two islands of high biogeographical importance subjected to a different level of protection and anthropic pressure. By using underwater visual census, a total of 192 counts were performed in May–June and September–October 2007 using a hierarchical spatial design and four depth layers. Overall, 23 families and 61 different taxa were recorded. Out of them, two highly invasive species were censused (i.e. Siganus luridus and Fistularia commersonii) with relatively low abundances. Native Labridae and Sparidae shape the assemblage structure of both islands, and thermophilic species such as Sparisoma cretense and Thalassoma pavo occur with high densities. The fish assemblages of Malta and Lampedusa were relatively similar in species composition, richness and total abundance. Nevertheless, multivariate analysis depicted significant differences between these two islands, mainly attributable to the unevenness of Labridae. Significant differences in the size distribution of the most abundant species were detected between islands, with parallel variation across time. The pattern of spatio-temporal variability of the whole assemblage structure strongly resembled that of nekto-benthic fish, hence pointing out the relevance of this guild as an indicator species group in future monitoring activity. This study will serve as a current baseline against which future changes in the central Mediterranean fish assemblages can be assessed.
This book had its origins in the early 1980s, when we were working together at Cambridge University’s Sub-Department of Animal Behaviour on the developmental origins of behaviour. Our research led us to become increasingly interested in play behaviour and its role in enabling the developing organism to acquire valuable skills and experience. We promised ourselves that one day we would write a book together on the subject. However, we were also preoccupied with many other duties. Work on the present book was put off again and again, although we collaborated on two other books, one of which is now in its third edition (Bateson & Martin, 1999; Martin & Bateson, 2007). Finally, though, we started to develop our ideas about play in book form.
The different meanings given to the term ‘play’ have created much confusion and have contributed to the view that play is enigmatic and almost beyond the boundaries of science. The categorisation of play as any behaviour that is not ‘serious’ has tended to trivialise an activity that is likely to have important beneficial outcomes, both in humans and other species. We became particularly interested in the links between playfulness and creativity, and aware of the difference between generating novel forms of behaviour or ideas (creativity) and implementing worthwhile inventions in a practical way (innovation). Inevitably the book has taken on a different shape from what we had originally envisaged and the focus has enlarged to take in other aspects of human affairs. Playful play can be a serious business.
Humorous people often behave playfully and playful people tend to have a good sense of humour. At face value, play and humour are connected. Further consideration reveals some shared underlying features. Play and humour both occur in protected contexts, where the rules of engagement are somehow different from ‘serious’ behaviour. They are both intrinsically motivating and enjoyable for their own sake. They are both accompanied, at least in some instances, by a distinctive positive mood. And they both involve combining things in unusual ways. Like play, humour is associated with the generation of novel and occasionally fruitful ideas and therefore can be highly creative.
Charles Darwin (1877) saw the connection between humour and play when he kept careful notes on the development of his first child, William Erasmus. Like many parents before him and since, he found that the game of peek-a-boo generated great amusement and laughter-like gurgling in his child. He wrote: ‘I was at first surprised at humour being appreciated by an infant only a little above three months old, but we should remember how very early puppies and kittens begin to play.’ The educational psychologist Nina Lieberman (1977), who worked on creativity in schoolchildren, also saw a link between humour and playfulness. Indeed, she used humour as part of her definition of playfulness in the children she studied.
Even the most cursory glance at humanity reveals the enormous importance of each person’s experience, upbringing and culture. Take the astonishing variation among humans in language, dietary habits, mating customs, child-care practices, clothing, religion, architecture, art, and much else besides. Nobody could seriously doubt the remarkable human capacity for learning from personal experience and learning from others. Many of the differences between people derive from what happened to them when they were young. It would be very surprising, therefore, if play in childhood had no effect on adult behaviour. The question that is central to the theme of this book is this: does play in childhood enhance creativity in later life? Governments of all stripes recognise the need for innovation in order to produce prosperity. Scientists and engineers similarly understand the need for creative and innovative thinkers in their profession. We argue in this chapter that play and playfulness in childhood are potentially important in making adults more creative. Play comes in many forms, particularly in children, so we consider whether some types of play are more important than others in affecting subsequent creativity. We also touch on the role of playfulness in education.
The belief that play is an important part of how children acquire knowledge has been extraordinarily influential in educational circles in Britain and North America. Peter Smith (2010) commented that many researchers in this field had gone too far in assuming that play was essential for normal development and that playing was the best, or only, way of acquiring essential skills and experience. Such scepticism about the significance of play has not removed concern on the part of others that apparent restrictions on aspects of children’s play in the developed world could have unfortunate and unintended consequences for their development. We return to this issue later in the chapter.
This final chapter on biological aspects of play forms a further backdrop to our investigation into the links between play, playfulness, creativity and innovation. No serious biologist disputes that organisms have changed over geological time or that they continue to change, such as when insects acquire resistance to pesticides or bacteria acquire resistance to antibiotics. Other organisms have become extinct, many of them in the last decade. What requires explanation is the way in which these evolutionary changes take place. Darwin observed that since members of a species differ from each other, some are more likely to survive and reproduce than others. If the characteristics of these individuals were inherited by their offspring, the descendants would be better adapted to their environment than individuals that did not have those characteristics. So, by the process he termed ‘natural selection’, lineages would evolve. What then can be said about the evolution of play and playfulness?
Surplus energy
In writing about the biology of art, Desmond Morris (1962) suggested that artistic expression became possible when animals had evolved to the point where they had enough surplus energy to engage in it. Gordon Burghardt (2005) developed this idea in relation to play. He suggested that four main factors might have been necessary for the evolution of play.
The animals had sufficient metabolic energy to engage in the sustained vigorous activity that typifies play.
They were buffered against serious stress and food shortages.
They needed to be sufficiently aroused to use the surplus energy in play.
The animals were likely to benefit from the experience obtained through play.
The definition of play has been a recurrent bugbear in the biological literature, as Robert Fagen (1981) recognised in his groundbreaking book Animal Play Behavior. Part of the problem is that human observers are all too ready to interpret other species’ behaviour in terms of their own experience. Their definitions are ostensive rather than operational – that is to say, they point to a real example of the behaviour and say: ‘That is what we mean by play’. For those scientists who are not present to be shown what is meant, the definition may be supported by verbal descriptions, drawings or videos. Such descriptions of play are often accompanied by the statement that the behaviour is not serious, in the sense that it does not apparently satisfy an immediate biological need of the individual, such as obtaining food or winning a fight.
The label ‘play’, when applied to animal behaviour, draws attention to how readily humans project onto other animals the perceptions they have of themselves and their fellow human beings. Such projection was revealed in many people’s reactions to a beautifully illustrated book called Why Cats Paint by Busch and Silver (1994), which caused a flurry of interest among art critics. The book contained paintings supposedly produced by cats. Like those by some captive chimpanzees, the cats’ artistic creations were seen as ‘joyous and full of life’. Moreover, the cats were not simply creating abstract pictures, they were said to be doing so playfully. The book attracted serious reviews in major newspapers, amazing though this may seem.
Dreaming, like humour, has a number of features in common with play. It occurs in a protected context and combines existing thoughts into novel combinations, potentially providing a safe way to discover new connections and possibilities. Dreaming has been linked explicitly to creativity; many writers, artists, musicians and even some scientists have claimed that good ideas came to them in the course of dreaming (Martin, 2002). Other states of consciousness besides dreaming and wakefulness may also be occasional sources of new ideas. In this chapter we look at dreaming, daydreaming and the altered mental states induced by alcohol and other psychoactive drugs. We consider their relationship with play and their influence on creativity. Strong claims have been made by some creative people about their enhanced ability to come up with good ideas when in such states (Martin, 2008).
DREAMS
Everybody dreams but most people rapidly forget their dreams when they wake up. When dreams are remembered, they are found to consist of familiar thoughts, images and memories mixed together in unusual and sometimes bizarre ways (Martin, 2002). A person may attempt to make sense of these novel sequences and, in so doing, generate something that is genuinely creative. As Arthur Koestler (1964) described it, links are forged between disparate things that would never be connected when awake. People who would not consider themselves especially creative can be remarkably good at producing novel ideas when they dream, and some of these ideas can be harnessed in waking life. As with play, most of the novel combinations are of no practical use, but once in a while something genuinely interesting emerges. It is also worth remembering that dreaming occupies a remarkably large slice of human existence. By the time someone dies, he or she may have spent in total around 25 years asleep, of which several years will have been in the dream state (Martin, 2002).
In this chapter, we consider the general question of play’s biological function or functions – in other words, what play is for. This question is not directed at the individual’s immediate motivation; it is concerned with how various aspects of play increase the individual’s chances of surviving and reproducing. The biological costs of play, such as they are, must presumably be outweighed by its biological benefits, otherwise animals that played would be at a disadvantage compared with those that did not, and play would not have evolved. Our central concern in this book is the link between play and creativity and hence innovation. Inasmuch as this link brings benefits in terms of enhancing the organism’s chances of survival and reproduction, the way in which play does this is one of its biological functions. However, many other functions have been proposed for play besides enhancing creativity.
The four whys
For most behavioural biologists, the difference between motivation and function is obvious, but some psychologists are uninterested in or unaware of the distinction made by Niko Tinbergen (1963). He recognised that biologists working on behaviour focus on different types of problem. Some want to know, for instance, how the expression of a particular character is controlled, while others want to know how it benefits the organism. Tinbergen pointed out that four fundamentally different types of problem are raised in biology: mechanism, development, function and evolution. These can be expressed in terms of four questions about any feature of an organism:
How does it work?
How did it develop during the lifetime of the individual?
What is it for?
How did it evolve over the history of the species?
We have argued from biological evidence that experiences gained during play can be used later in life and put together in novel ways to solve new problems. Play experiences may also lead immediately to the discovery of new ways of doing things. At the heart of play is the pleasure of engaging in the activity or thought process for its own sake, without any extrinsic reward. Even so, the creativity fostered by play can bring its own rewards. These will be intrinsic, but the rewards may also be material if creativity leads to successful innovation that benefits the player and others. In this chapter we first examine how others have viewed the satisfaction that creativity brings and the conditions that are conducive to creativity in organisations. We then consider how prior opportunities for play can facilitate the discovery of new ideas. Once discovered, the process of translating new ideas into innovations involves different skills.
INDIVIDUAL CREATIVITY
The social psychologist and educationalist Graham Wallas (1926) described five stages of the creative process, from preparation, incubation, intimation and illumination through to verification. Preparation involves formulating the problem to be solved. Incubation involves pondering potential solutions, possibly over a long period of time. Intimation involves articulating ways in which the problem might be solved, and illumination and verification involve testing the possibilities. Like others before him, Wallas considered creativity to be a process that allows humans to adapt to their changing environment. Since his time, the concept of creativity has developed extensively.
Creativity can be defined in different ways. We use ‘creativity’ here in the sense of generating novel actions or ideas, particularly by recombining existing actions, ideas or thoughts in new ways or applying them in new situations. In our view, it is preferable to consider separately, under the heading of ‘innovation’, the question of whether those new behaviour patterns or ideas are practically useful and widely adopted by others. For our purposes, creativity is simply about generating novelty and it is a precursor to innovation.
Measures of human creativity have been strongly influenced by J. P. Guilford’s (1956) distinction between two styles of thought, which he described as diverging and converging. The diverging individual is more open to new ideas and the converging individual is more critical and analytical. The differences between the two cognitive styles are measured by what is called the Alternate Uses Task. When asked what can be done with, say, a brick, the convergent thinker says it is used for building a wall. The divergent thinker suggests many different uses, such as a doorstop, a hammer, breaking windows, repelling an attacker, grinding up to make red paste, and so forth. Scoring highly on psychological measures of divergent thinking is sometimes regarded as though it were synonymous with being highly creative, but it is of course just one measure of one aspect of human creativity.
A 2009 oceanographic expedition of the Russian Academy of Sciences collected the anterior region of a single acorn worm (phylum Hemichordata, class Enteropneusta) by trawling at a depth of 5560 m in the Romanche Trench (equatorial Atlantic). The specimen was a ripe female with numerous, relatively small oocytes in each ovary. Phylogenetic analysis of rDNA sequences robustly placed the worm in the family Spengelidae. In addition, morphological features of the proboscis, collar, and anterior trunk region indicated that the worm was Glandiceps abyssicola, a species previously represented solely by the holotype, which had been dredged from the equatorial Atlantic in 1873 by the HMS ‘Challenger’ and subsequently sent to Germany for description by Spengel (1893). The holotype was presumably destroyed by World War II bombing; therefore, we here designate the Romanche Trench specimen as the neotype of G. abyssicola and supply an augmented species diagnosis.
Buccinidae—like other canivorous and predatory molluscs—are generally considered to be occasional visitors or rare colonizers in deep-sea biogenic habitats. However, casual observations during tropical deep-sea cruises suggest that associations between buccinids and sunken wood, in particular, are not fortuitous. Enigmatocolus monnieri has been found to co-occur in Madagascar with bathymodiolines, vesicomyids and solemyids, indicating the presence of seeps, and species of Thermosipho gen. nov. have been sampled by submersibles and remotely operated vehicles, exclusively from hydrothermal vents. A molecular phylogeny (based on CO1, 12S and 28S genes) reveals that buccinid genera potentially associated with sunken wood (Eosipho, Gaillea gen. nov., Calagrassor gen. nov., and Manaria) are closely related to taxa from vents (Thermosipho gen. nov.) and seeps (Enigmaticolus). The anatomy of several dissected species did not reveal any special trait that could be interpreted as a special adaptation to biogenic substrates. Buccinids from sunken wood are most diverse in the Indo-Pacific centre of marine biodiversity, the ‘Coral Triangle’, at depths between 100 and 1000 m, with numerous species still undescribed.
Several poorly known species of the family Syllidae (Annelida) have been revised and re-described. New diagnosis and taxonomic remarks are provided for Erinaceusyllis erinaceus, Opisthosyllis neglecta comb. nov., Parapionosyllis parapionosylliformis comb. nov., Prosphaerosyllis semiverrucosa comb. nov. and Amblyosyllis granosa.
Variations in the rate of embryonic malformations of the anchoveta Engraulis ringens in a spawning area off central–southern Chile were assessed. Eggs in stages of development subsequent to blastodisc formation were collected and preserved. Several severe malformations were identified and grouped by: (1) proliferation of disorganized tissue in early and late developmental stages; (2) irregular blastopore closure; and (3) notochordal deformation, of which the second had the highest incidence among the embryos. The average rate of malformation was 5.64%, a value close to that reported for other Clupeiformes and below the rate of 10%, indicating the influence of purely endogenous factors. The expected relationship between temperature variations and malformation rates was not observed, probably because the natural temperature range experienced by the embryos was above that at which severe malformation had previously been observed in the laboratory. The relationship between egg size and malformation rates over the spawning season was not determined; however, a relationship between egg size and malformation rates was detected among the samples from each sampling date, which suggests that malformations may be attributable to endogenous factors rather than to environmental factors acting directly on the eggs in the plankton.
Biological traits analysis (BTA) is considered to be a powerful technique for describing the ecological functioning of marine benthic assemblages. This study is the first to apply BTA to assess differences in the traits of benthic faunal assemblages between areas exposed to heavy and light trawling in a major upwelling ecosystem along the west coast of southern Africa. The data were collected from two sampling locations in Namibia and six sampling locations in South Africa. The intensity of trawling varied from area to area. Significant differences in biological traits (BT) were detected between heavily and lightly trawled areas. Weighted infaunal traits showed significant differences between heavily and lightly trawled areas for 17% of the traits investigated, while 24% of epifaunal traits investigated were significantly different between areas of different trawling intensities. This suggests that the measured BTs of the epifauna might be more sensitive to trawling disturbances than BTs of the infauna. The infaunal traits differed significantly between areas with larger or smaller proportions of sand and mud. Nevertheless, more of the significant differences in infaunal BTs were related to variations in trawling intensity than to variations in sediment composition. Significant modifications of BTs are likely to lead to modified functioning of the community and provide more general potential indicators for management than those based on species. The study confirms the need for more basic biological and life history data on macro-benthic invertebrates but nevertheless shows that BTA detected specific features that correlate with trawling intensity and that these features may be important for epifaunal assemblage functioning.