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Statistical piano reduction controlling performance difficulty

Published online by Cambridge University Press:  13 November 2018

Eita Nakamura*
Affiliation:
Graduate School of Informatics, Kyoto University, Kyoto 606-8501, Japan
Kazuyoshi Yoshii
Affiliation:
Graduate School of Informatics, Kyoto University, Kyoto 606-8501, Japan RIKEN Center for Advanced Intelligence Project, Tokyo 103-0027, Japan
*
Corresponding author: Eita Nakamura Email: enakamura@sap.ist.i.kyoto-u.ac.jp

Abstract

We present a statistical-modeling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano scores, it depends on player's skill and can change continuously with the tempo. We thus computationally quantify performance difficulty as well as musical fidelity to the original score, and formulate the problem as optimization of musical fidelity under constraints on difficulty values. First, performance difficulty measures are developed by means of probabilistic generative models for piano scores and the relation to the rate of performance errors is studied. Second, to describe musical fidelity, we construct a probabilistic model integrating a prior piano-score model and a model representing how ensemble scores are likely to be edited. An iterative optimization algorithm for piano reduction is developed based on statistical inference of the model. We confirm the effect of the iterative procedure; we find that subjective difficulty and musical fidelity monotonically increase with controlled difficulty values; and we show that incorporating sequential dependence of pitches and fingering motion in the piano-score model improves the quality of reduction scores in high-difficulty cases.

Information

Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Authors, 2018
Figure 0

Fig. 1. Overview of the proposed system for piano reduction that can control performance difficulty.

Figure 1

Fig. 2. Piano-score model incorporating fingering motion.

Figure 2

Fig. 3. Relations between the difficulty value DB and the number of performance errors. Points and bars indicate means and standard deviations. Arrows indicate onsets of performance errors (see text).

Figure 3

Table 1. Accuracies of performance error prediction.

Figure 4

Fig. 4. Generative process of the model for piano reduction.

Figure 5

Fig. 5. Difficulty metrics for the One-time Gaussian method for varying ρ, for three cases of target difficulty values $(\widetilde {D}_{L},\widetilde {D}_{R},\widetilde {D}_{B})$ indicated in the insets. Difficulty values are those for both hands ($\overline {D}_{B}$, $D^{max}_{B}$, etc.) and horizontal lines indicate corresponding values for the Iterated Gaussian method.

Figure 6

Table 2. Comparison of average values of difficulty metrics for reduction scores. Triplet values in parentheses indicate one for left-hand part, right-hand part, and both hand parts, from left to right.

Figure 7

Fig. 6. Subjective evaluation results. For each method, the average results for the three sets of target difficulty are indicated with points. Bars indicate their standard errors.

Figure 8

Fig. 7. Examples of piano reduction scores obtained by the Iterated Fingering method (Wagner: Prelude to Die Meistersinger von Nürnberg). For clear illustration, only the first nine bars from a 27-bar excerpt in the test data are shown. Unplayable notes indicate those identified by the evaluator.