Many young people feel distressed about climate change, and pessimistic about what the future holds. Gaps in education about climate change contribute to limited understanding of opportunities for climate mitigation and adaptation, and to a pervasive “discourse of doom.” Here we describe a “game for change” co-designed by climate and education researchers and young people, that aims to shift narratives about climate changed futures toward an active, adaptation-oriented focus.
The Heat Is On is designed to be played by high school classes. Set in 2050, the game takes place on a fictional island called “Adaptania.” Teams of students play the role of town councillors in communities facing the same challenges that Australian towns are experiencing as the climate heats up, including flooding, heatwaves, bushfires, inequality, health issues and economic challenges. By focussing on decision-making for adaptation and resilience, The Heat Is On enables participants to envision climate-changed futures in which communities can thrive. Students learn how to plan and collaborate to prepare for diverse and cascading impacts of climate hazards. We explore the potential for games in climate education, focussing on The Heat Is On as a case study, and share initial learnings from its development and implementation in schools.