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Learning to Be Epistemic Altruists

Published online by Cambridge University Press:  15 June 2026

Alice C.W. Huang*
Affiliation:
University of Western Ontario, Canada
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Abstract

Suppose an epistemic agent has multiple strategies available. One maximizes their expected accuracy, while another sacrifices their own expected accuracy to maximize the expected accuracy of the epistemic group. Call the latter strategy “altruistic.” The importance of epistemically altruistic agents has been highlighted in many areas of formal social epistemology. But how do some agents come to be epistemically altruistic? In this paper, I demonstrate, using a self-assembling model with simple multi-agent reinforcement learning, how a group of agents can learn to be epistemically altruistic. Counterintuitively, competitive incentives at the individual level lead to cooperative choices at the group level.

Information

Type
Symposia Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of Philosophy of Science Association
Figure 0

Figure 1. Correlation between agent reliability and probability of investigating nature (the proportion of balls representing nature in their box). (a) Density plot comparing mean success rate under different reward mechanisms over 200 rounds of simulations, with w = 1 for compet itive and cooperative rewards. The dotted line indicates the mean. (b) “Top”: the actual success rate of the most reliable agent;. “Ceiling”: the reliability of the most reliable agent, or their long-run success rate if they only investigate nature.

Figure 1

Figure 2. A comparison of the learned networks in cooperative and competitive models. The numbers on the nodes are the reliability of agents. The number on each edge represents the percentage of balls in the origin’s box. For example, the bottom edge in graph (a) means that in the box of the agent with reliability 0.85$0.85$, 40% of the balls represent votes by the agent with reliability 0.54$0.54$. (a) Cooperative. (b) Competitive.

Figure 2

Figure 3. Correlation between agent reliability and probability of investigating nature (the proportion of balls representing nature in their box). (a) Cooperative. (b) Competitive. (c) Individual reward.

Figure 3

Figure 4. Correlation between agent reliability and probability of being consulted by others. (a) Cooperative. (b) Competitive. (c) Individual reward (base-line).

Figure 4

Figure 5. Density plot comparing mean success rate under weight vs bonus mechanisms over 200 rounds of simulations.

Figure 5

Figure 6. Density plot comparing how often agents investigate nature under different reinforcement mechanisms, with reliability fixed at 0.5$0.5$ for all agents, over 200 rounds of simulations.