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Strategic risk dominance in collective systems design

Published online by Cambridge University Press:  11 November 2019

Paul T. Grogan*
Affiliation:
School of Systems and Enterprises, Stevens Institute of Technology, Hoboken, NJ, USA
Ambrosio Valencia-Romero
Affiliation:
School of Systems and Enterprises, Stevens Institute of Technology, Hoboken, NJ, USA
*
Email address for correspondence: pgrogan@stevens.edu
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Abstract

Engineered system architectures leveraging collaboration among multiple actors across organizational boundaries are envisioned to be more flexible, robust, or efficient than independent alternatives but also carry significant downside risks from new interdependencies added between constituents. This paper transitions the concept of risk dominance from equilibrium selection in game theory to engineering design as a strategic measure of collective stability for system of systems. A proposed method characterizes system design as a bi-level problem with two or more asymmetric decision-makers. A measure of risk dominance assesses strategic dynamics with respect to the stability of joint or collaborative architectures relative to independent alternatives using a novel linearization technique to approximate linear incentives among actors. An illustrative example case for an asymmetric three-player design scenario shows how strategic risk dominance can identify and mitigate architectures with unstable risk-reward dynamics.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
Distributed as Open Access under a CC-BY 4.0 license (http://creativecommons.org/licenses/by/4.0/)
Copyright
Copyright © The Author(s) 2019
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Table 1. Stag hunt game with $u_{i}=\frac{2}{3}$

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Figure 1. The expected value of strategies for player $i$ as a function of $p_{j}$, the probability that player $j$ chooses $\unicode[STIX]{x1D713}_{j}$ for the example game in Table 1.

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Table 2. Stag hunt game with $u_{i}=0.2$

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Table 3. Stag hunt game with $u_{i}=0.8$

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Figure 2. WALM of risk dominance is the logit function of the normalized deviation loss $u_{i}$ for symmetric games with $n=2$ players.

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Table 4. Stag hunt design utilities

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Table 5. Stag hunt game with $u_{i}=0.5$

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Table 6. Strategic design game for three players

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Figure 3. Initial ground station and satellite locations in a two-dimensional space numbered by player for (a) baseline, (b) scenario A, and (c) scenario B. Dotted lines indicate SGL or ISL for the initial conditions.

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Table 7. Orbital federates design scenarios

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Table 8. Strategic design game for scenario A

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Figure 4. Value surfaces for independent strategy $\unicode[STIX]{x1D719}_{i}$ versus collective strategy $\unicode[STIX]{x1D713}_{i}$ under federated scenario A. The independent strategy $\unicode[STIX]{x1D719}$ is more dominant for player 1 while the collective strategy $\unicode[STIX]{x1D713}$ is more dominant for players 2 and 3.

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Table 9. Strategic design game for scenario B

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Figure 5. Value surfaces for independent strategy $\unicode[STIX]{x1D719}_{i}$ versus collective strategy $\unicode[STIX]{x1D713}_{i}$ under federated scenario B. The independent strategy $\unicode[STIX]{x1D719}$ is dominant for player 2 while the collective strategy $\unicode[STIX]{x1D713}$ is dominant for players 1 and 3.

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Table 10. Comparative analysis of expected value and variance

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Figure 6. The normalized deviation loss in bipolar games marks the intersection between strategy-specific value functions shown here for player $i$ as a function of $p$, the probability that all others deviate from $\unicode[STIX]{x1D719}$ to $\unicode[STIX]{x1D713}$.

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Figure 7. Value surfaces for player $i$ as a function of player $j$’s and $k$’s probability of choosing $\unicode[STIX]{x1D713}_{j}$ and $\unicode[STIX]{x1D713}_{k}$ ($p_{j}$ and $p_{k}$). Linear incentives produce planar value surfaces while nonlinear incentives produce non-planar (curved) surfaces representing third party effects.

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Figure 8. Incentive function $D_{i}(p_{j},p_{k})$ for player $i$ as a function of $p_{j}$ and $p_{k}$ for (a) nonlinear and (b) linearized cases with (c) difference $\unicode[STIX]{x1D6FF}_{i}(p_{j},p_{k})$ and mean error $\unicode[STIX]{x1D700}_{i}=0.125$.

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Figure 9. The Orbital Federates context includes six sectors with surface (SUR), low Earth orbit (LEO) and medium Earth orbit (MEO) layers. Satellite and ground station elements transfer data using space-to-ground (SGL) and inter-satellite (ISL) links.