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1 - Theory 1: Introduction

Erich Prisner
Affiliation:
Franklin University Switzerland
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Summary

What's a Game?

Every child understands what games are. When someone overreacts, we sometimes say “it's just a game.” Games are often not serious. Mathematical games, which are the subject of this book, are different. It was the purpose of game theory from its beginnings in 1928 to be applied to serious situations in economics, politics, business, and other areas. Even war can be analyzed by mathematical game theory. Let us describe the ingredients of a mathematical game.

Rules Mathematical games have strict rules. They specify what is allowed and what isn't. Though many real-world games allow for discovering new moves or ways to act, games that can be analyzed mathematically have a rigid set of possible moves, usually all known in advance.

Outcomes and payoffs Children (and grown-ups too) play games for hours for fun. Mathematical games may have many possible outcomes, each producing payoffs for the players. The payoffs may be monetary, or they may express satisfaction. You want to win the game.

Uncertainty of the Outcome A mathematical game is “thrilling” in that its outcome cannot be predicted in advance. Since its rules are fixed, this implies that a game must either contain some random elements or have more than one player.

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Publisher: Mathematical Association of America
Print publication year: 2014

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  • Theory 1: Introduction
  • Erich Prisner, Franklin University Switzerland
  • Book: Game Theory Through Examples
  • Online publication: 05 October 2014
  • Chapter DOI: https://doi.org/10.5948/9781614441151.002
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  • Theory 1: Introduction
  • Erich Prisner, Franklin University Switzerland
  • Book: Game Theory Through Examples
  • Online publication: 05 October 2014
  • Chapter DOI: https://doi.org/10.5948/9781614441151.002
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Theory 1: Introduction
  • Erich Prisner, Franklin University Switzerland
  • Book: Game Theory Through Examples
  • Online publication: 05 October 2014
  • Chapter DOI: https://doi.org/10.5948/9781614441151.002
Available formats
×