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We experimentally investigate whether lying is more likely when the addressees are individuals or groups of individuals, and in the latter case how the probability of lying depends on the group size and the magnitude of the negative externality inflicted by the lie. We employ an observed cheating game, where an individual can reveal or misreport a privately observed number. A misreport can be monetarily beneficial for the liar but imposes a monetary loss on addressees. The privately observed number is also known to the experimenter, who, therefore, can study both whether there is truth or misreporting and, in the latter case, the extent of misreporting. Treatments vary the loss for group members compared to the loss for an individual addressee. We find that groups are never lied to more than individual addressees. When considering how much to deviate from the truth, liars are sensitive to a decreasing loss at the individual level but do not care for an increasing loss at the group level. Groups of different sizes are treated similarly. Social image concerns may explain the results.
This chapter introduces the canonical model that will serve as a foundation throughout the book. The model features a representative human consumer who consumes animal products, while animals themselves hold moral value. As a result, human consumption imposes a negative externality on animals. The concept of life worth living emerges as a central concept. The chapter explores ways to address this market failure, particularly through Pigouvian taxation, referred to as the animal welfare levy.
Chapter 4 examines when the efficient and optimal allocation of marketed goods may not apply to environmental goods and services. Market failures can cause environmental misuse and overuse due to the lack of a fully functioning market or when the markets do not function under perfectly competitive conditions necessary for an economically efficient outcome. For example, due to environmental externalities, user costs, open access, public goods, imperfect market structures and power. When the market is not at its socially optimal equilibrium, there is a deadweight loss that reflects the inefficiency occurring and represents a loss of total welfare to society, along with implications for environmental sustainability and social equity. Government policy failures, such as poor-quality institutions and governance, unintended policy impacts, and failure to correct pervasive market failures, also contribute to environmental misuse. Correcting market and policy failures is critical for economic efficiency, environmental sustainability, and social equity.
We present experimental evidence for decision settings where public good providers compete for endogenous rewards which are donations (transfers) offered by outside donors. Donors receive benefits from public good provision but cannot provide the good themselves. The performance of three competition mechanisms is examined in relation to the level of public good provision and transfers offered by donors. In addition to a contest where transfers received by public good providers are proportional to effort, we study two contests with exclusion from transfers, namely a winner-takes-all and a loser-gets-nothing. We compare behavior in these three decision settings to the default setting of no-contest (no-transfers). Results for this novel decision environment with endogenous transfers show that donors offer transfers (contest prizes) at similar levels across contests and contributions to the public good are not significantly different in the three contests settings, but are consistently and significantly higher in all contests compared to the setting with no-transfers. Initially, the winner-takes-all setting leads to a significantly higher increase in public good contributions compared to the other two contests; but this difference diminishes across decision rounds.
Hegel has commonly been ridiculed for views expressed in his 1801 dissertation, On the Orbits of the Planets, in the final pages of which he had adopted a series of numbers from Plato’s Timaeus – a cosmological text earlier taken seriously by Kepler – to account for the ratios of the distances from the sun of the then known six planets of the solar system. While defenders of Hegel have usually toned down the extent of these claims, this chapter argues that Hegel’s reference to Plato’s Pythagorean cosmology must be taken seriously – not as cosmology, however, but as instantiating the logic appropriate for empirically based science. Hegel’s allusion to Plato’s mythologically expressed “syllogism” is consistent with his idea that logic as Plato conceived it allowed its application to the empirical world but that this applicability had been compromised by Aristotle adaptation of it. With the proper grasp of logic’s utilization of the category of “singularity” in its difference to “particularity” – available to Plato but not Aristotle – we can appreciate how, while Kepler’s Laws were empirically based, Newton’s were not as they relied on abstract entities that could not be justified empirically.
There are two major paradigms of the market: the neoclassical static equilibrium theory and the Austrian School (and Schumpeterian) dynamic non-equilibrium theory. The most important difference between the two is their different understandings of the entrepreneur’s status and function in the market. The market in neoclassical economics is a market without entrepreneurs. On the contrary, entrepreneurs are central to the market in Austrian School economics and Schumpeterian economics. The neoclassical model is not a good market theory and its market failure theory is wrong. By placing entrepreneurs at the center of the market, the Austrian School of economics provides a better understanding of the market. This chapter also points out the eight paradoxes of the neoclassical model. These eight paradoxes show that neoclassical economics totally distorts our understanding of the real market.
This chapter first argues that the disagreement between advocates and opponents of industrial policy is actually a disagreement between the two different market theory paradigms. One is the “neoclassical economics paradigm” and the other is the “Mises–Hayek paradigm.” The chapter then analyzes the challenges faced by industrial policy from the perspectives of both cognitive limitation and incentive distortion. The basic conclusion is that industrial policy is destined to fail. Ignorance of entrepreneurship is the fatal weakness of industrial policy advocates. The two primary justifications for industrial policy are “externalities” and the “coordination failure” of the market. With a correct understanding of entrepreneurship, however, these two justifications are untenable. The chapter also argues that the “comparative advantage strategy” of a nation is endogenously created by entrepreneurs, not determined by so-called “endowments.”
This paper explores the motives and mechanisms behind data localization implemented by states to protect data, which is essential to emerging technologies such as Artificial Intelligence. Despite the significant negative aspects of data localization for states, the practice has become increasingly prevalent, leading to the unexplored question of why states choose to implement it. This suggests that data localization is a form of economic means derived from digital technologies and employed by states to serve political objectives. Focusing on the data in platforms, the theoretical mechanism of data localization is captured in light of two factors: network perception and security externality. Network perception pertains to a state’s perception of the positive network effect generated by platforms, while security externality refers to a state’s consideration of the security implications in relation to the economic benefits derived from the positive network effect, serving the national interest in domestic and/or international contexts. To substantiate these theoretical propositions, the paper employs a comparative case study approach where Vietnam, Singapore, and Indonesia have been chosen as empirical cases based on the selection strategy. The paper bridges the concept of economic statecraft with digital technologies, fosters interdisciplinary discussions, and offers policy implications.
Farmers markets can generate positive externalities by improving food access and negative externalities through pollution. The presence of both may influence people’s willingness to pay (WTP) for living nearby. This study employs spatial hedonic pricing models to estimate the WTP for living near farmers markets in Edmonton, Canada. We find an inverted U-shaped relationship between proximity to a farmers market and property values. Our results suggest that local governments might consider the economic impact of building new or relocating existing farmers markets on residential housing values, alongside the benefits of improved access to high-quality food sources.
Economic science or economics is about individual and collective decision-making, primarily in the material domain. It is an integral part of the use of food, water, energy and minerals, as previous chapters show. There is the micro-level of individual choice, with notions such as value and utility. There is the macro-level of organization: coordination from above (state, church) and coordination from below (market, community). Material quality of life is interwoven with political and economic power and, unsurprisingly, economic organization is a reflection of power distribution in society, and so is its intellectual representation in ’economic science’ (ideology). The organizational and ideological forms have a tendency to be corrupted and become part of historical cycles. The dominant form in Modernity is market- and technology-driven economic growth in (corporate and/or state) capitalism. It is hailed for its successes in material quality of life, but it also did and does create side-effects which become ever more visible and harmful (environmental and social ’externalities’). The prevailing economic ideology is therefore in disarray and there is a broad search for complementary and alternative views on a sustainable and fair organization of the economic system (degrowth, post-growth and others). It is naturally the domain of -- perhaps the fiercest -- worldview battles.
This chapter identifies the factors likely to influence employees, managers, and firms given that businesses operate within the context of capitalism. Several common presuppositions about capitalism are discussed – consumers know best, industry and innovation will be rewarded, growth should be encouraged, no centralized distribution, and individual self-interest always leads to mutual benefit. The term “market morality” is introduced as a background for factors such as spending on nonrecyclable goods or a focus on price rather than employee conditions where the goods are made, providing a means to identify consumer hypocrisy and corporate greenwashing. The implications of market failures such as oligopolies are noted, and questions about proper use of government regulation are raised. Moral concerns about the globalization of supply chains and varying normative standards around the world are also discussed, as well as the balance between World Trade Organization standards and national sovereignty. The fact that currencies and credit rely on the moral principle of trust is considered. The final case deals with the ethical concerns that are raised when international companies promote GMO crops to poorer countries.
Following Italy and many other European countries Russia entered a nationwide lockdown in March 2020. Since quarantine had impact on mental health (Gualano et al., 2020, Stanton et al., 2020), this study aimed to study the psychological predictors of low mental health and anger in Russian university students. Previous studies have shown that young people are most vulnerable part of population during Covid-19 pandemic (Pervichko et al., 2020).
Objectives
The purpose of this research was to assess the effects of externality and hopelessness on anger and irritation during COVID-19 lockdown.
Methods
The sample comprised 120 university students (86% women, M=18.84, SD=1.58) from Moscow. Online survey has been conducted in April 2020. Measures included Russian externality-internality scale based on Rotter’s scale and three new scales specific for COVID-19 pandemic developed for this study to assess feeling of hopelessness (α = 0.72), anger (α = 0.70) and positive reformulation (α = 0.84).
Results
Anger shows significant correlations with hopelessness (r=0.43; p<0.001), externality (r=0.29; p<0.01) and positive reformulation (r=–0.41; p<0.001). Structural equation modeling confirms theoretical model according to which the effect of externality on anger is mediated by hopelessness and positive reformulation (negatively) (indirect effects sig. at p<0.01, χ2 = 1.32; df = 1; p = 0.251; CFI = 0.995; TLI = 0.969; RMSEA = 0.052.
Conclusions
Conclusions. Anger and irritation regarding the necessity to stay at home during COVID-19 lockdown may be caused by external locus of control which effect on anger is mediated by hopelessness and limited capacities for positive reframing.
Users in a social network are usually confronted with decision-making under uncertain network states. While there are some works in the social learning literature on how to construct belief in an uncertain network state, few studies have focused on integrating learning with decision-making for the scenario in which users are uncertain about the network state and their decisions influence each other. Moreover, the population in a social network can be dynamic since users may arrive at or leave the network at any time, which makes the problem even more challenging. In this chapter, we introduce a dynamic Chinese restaurant game to study how a user in a dynamic social network learns about the uncertain network state and makes optimal decisions by taking into account not only the immediate utility, but also subsequent users’ influence. We introduce a Bayesian learning-based method for users to learn the network state and discuss a multidimensional Markov decision process-based approach for users to make optimal decisions. Finally, we apply the dynamic Chinese restaurant game to cognitive radio networks and use simulations to verify the effectiveness of the scheme.
In the third part of this book, the third branch of modern game theory – sequential decision-making – is presented. The important components in sequential decision-making, such as network externality, information asymmetry, and user rationality, are presented and defined. The limitations of the existing approaches, such as social learning and multiarm bandit problems, are also presented.
Network service acquisition in a wireless environment requires the selection of a wireless access network. A key problem in wireless access network selection is studying rational strategies that consider negative network externality. In this chapter, we formulate the wireless network selection problem as a stochastic game with negative network externality and show that finding the optimal decision rule can be modeled as a multidimensional Markov decision process. A modified value-iteration algorithm is utilized to efficiently obtain the optimal decision rule with a simple threshold structure. We further investigate the mechanism design problem with incentive compatibility constraints, which force the networks to reveal truthful state information. The formulated problem is a mixed-integer programming problem that, in general, lacks an efficient solution. Exploiting the optimality of substructures, we introduce a dynamic programming algorithm that can optimally solve the problem in the two-network scenario. For the multinetwork scenario, the dynamic programming algorithm can outperform the heuristic greedy approach in polynomial-time complexity.
In a social network, agents are intelligent and have the capacity to make decisions so as to maximize their utility. They can either make wise decisions by taking advantages of other agents’ experiences through learning or make decisions earlier to avoid competition from huge crowds. Both of these effects – social learning and negative network externality – play important roles in the decision-making process of an agent. In this chapter, a new game called the Chinese restaurant game is introduced to formulate the social learning problem with negative network externality. Through analyzing the Chinese restaurant game, we derive the optimal strategy of each agent and provide a recursive method to achieve the optimal strategy. How social learning and negative network externality influence each other under various settings is studied through simulations. We also illustrate the spectrum access problem in cognitive radio networks as one application of the Chinese restaurant game. We find that the Chinese restaurant game-theoretic approach indeed helps users make better decisions and improves overall system performance.
Deal selection on Groupon represents a typical social learning and decision-making process, where the quality of a deal is usually unknown to the customers. The customers must acquire this knowledge through social learning from other social media, such as reviews on Yelp. Additionally, the quality of a deal depends on both the state of the vendor and the decisions of other customers on Groupon. How social learning and network externality affect the decisions of customers in deal selection on Groupon is the main focus of this chapter. We develop a data-driven game-theoretic framework to understand rational deal selection behaviors across social media. The sufficient condition of the Nash equilibrium is identified. A value-iteration algorithm is utilized to find the optimal deal selection strategy. We utilize the Groupon–Yelp data set to analyze the deal selection game in a realistic setting. Finally, the performance of the social learning framework is evaluated using real data. The results suggest that customers make decisions in a rational way instead of following naive strategies, and there is still room to improve their decisions with assistance from a game-theoretic framework.
The effectiveness of a decision may be uncertain due to the unknown system state. This uncertainty can be eliminated through learning from information sources, such as user-generated content or revealed actions. Nevertheless, user-generated content could be untrustworthy, since other agents may maliciously create misleading content for their selfish interests. Passively revealed actions are potentially more trustworthy and also easier to gather through simple observation. In this chapter, we introduce a game-theoretic framework – the hidden Chinese restaurant game (H-CRG) – to utilize the passively revealed actions in social learning process. We design grand information extraction, a novel Bayesian belief extraction process, to extract beliefs on hidden information directly from observed actions. The optimal policy is then analyzed in both centralized and game-theoretic approaches. We demonstrate how the H-CRG can be applied to the channel access problem in cognitive radio networks. The simulation results show that the equilibrium strategy derived in the H-CRG provides greater expected utilities for new users and maintains reasonably high social welfare.
In many social computing systems, users decide sequentially whether to participate or not and, if they participate, whether to create a piece of content directly (i.e. answering) or to rate existing content contributed by previous users (i.e. voting). We present in this chapter a game-theoretic model that formulates the sequential decision-making of strategic users under the presence of this answering–voting externality. We prove theoretically the existence and uniqueness of a pure strategy equilibrium. We show that there exist advantages for users with higher abilities and for answering earlier. Therefore, the equilibrium exhibits a threshold structure and the threshold for answering gradually increases as answers accumulate. To show the validness of the game-theoretic model, we analyze user behavior data collected from a popular question-and-answer site Stack Overflow and show that the main qualitative predictions of the game-theoretic model match up with observations made from the data. Finally, we formulate the system designer’s problem and abstract several design principles that could potentially guide the design of incentive mechanisms for social computing systems in practice.
Users may have multiple concurrent options regarding different objects/resources and their decisions usually negatively influence each other’s utility, which makes the sequential decision-making problem more challenging. In this chapter, we introduce an Indian buffet game to study how users in a dynamic system learn about the uncertain system state and make multiple concurrent decisions by not only considering their current myopic utility, but also the influence of subsequent users’ decisions. We analyze the Indian buffet game under two different scenarios: one of customers requesting multiple dishes without budget constraints and the other with budget constraints. In both cases, we design recursive best-response algorithms to find the subgame-perfect Nash equilibrium for customers and characterize special properties of the Nash equilibrium profile in a homogeneous setting. Moreover, we introduce a non-Bayesian social learning algorithm by which customers can learn the system state, and we theoretically prove its convergence. Finally, we conduct simulations to validate the effectiveness and efficiency of the Indian buffet game.