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This paper axiomatises the structure of bigraphs, and proves that the resulting theory is complete. Bigraphs are graphs with double structure, representing locality and connectivity. They have been shown to represent dynamic theories for the $\pi$-calculus, mobile ambients and Petri nets in a way that is faithful to each of those models of discrete behaviour. While the main purpose of bigraphs is to understand mobile systems, a prerequisite for this understanding is a well-behaved theory of the structure of states in such systems. The algebra of bigraph structure is surprisingly simple, as this paper demonstrates; this is because bigraphs treat locality and connectivity orthogonally.
The logic of bunched implications, BI, provides a logical analysis of a basic notion of resource that is rich enough, for example, to form the logical basis for ‘pointer logic’ and ‘separation logic’ semantics for programs that manipulate mutable data structures. We develop a theory of semantic tableaux for BI, so providing an elegant basis for efficient theorem proving tools for BI. It is based on the use of an algebra of labels for BI's tableaux to solve the resource-distribution problem, the labels being the elements of resource models. For BI with inconsistency, $\bot$, the challenge consists in dealing with BI's Grothendieck topological models within such a proof-search method, based on labels. We prove soundness and completeness theorems for a resource tableaux method TBI with respect to this semantics and provide a way to build countermodels from so-called dependency graphs. Then, from these results, we can define a new resource semantics of BI, based on partially defined monoids, and prove that this semantics is complete. Such a semantics, based on partiality, is closely related to the semantics of BI's (intuitionistic) pointer and separation logics. Returning to the tableaux calculus, we propose a new version with liberalised rules for which the countermodels are closely related to the topological Kripke semantics of BI. As consequences of the relationships between semantics of BI and resource tableaux, we prove two new strong results for propositional BI: its decidability and the finite model property with respect to topological semantics.
We develop a multidimensional syntax for cut-free proofs of Multiplicative Linear Logic. This syntax is essentially equivalent to the traditional formalism of proof-nets; the interest of the multi-dimensional formalism consists in its explicit relationship with the formalism of bordisms. Bordisms are compact manifolds with boundary, which are treated as morphisms between the ‘incoming’ and ‘outgoing’ boundary components (composition is given by glueing bordisms along matching boundaries). The category of bordisms has recently become important in contemporary mathematics, in particular, because of developments in topological quantum theory and quantum gravity. A semantics of MLL underlying the multi-dimensional syntax is based on a certain category of bordisms, which we call ‘coherent space-times’. The resulting model has an extremely intuitive geometric description. The dual multiplicative connectives $\otimes$ and $\smash{\raise5.99pt\hbox{\rotatebox{-180}{\&}}}$ correspond simply to disjoint unions and connected sums of bordisms. Following ideas from topological quantum field theory, we also discover deep relationships between this new model and the author's coherent phase spaces model (Slavnov 2003), which is based on the context of symplectic geometry.
To respond correctly to a free form factual question given a large collection of text data, one needs to understand the question to a level that allows determining some of the constraints the question imposes on a possible answer. These constraints may include a semantic classification of the sought after answer and may even suggest using different strategies when looking for and verifying a candidate answer. This work presents a machine learning approach to question classification. Guided by a layered semantic hierarchy of answer types, we develop a hierarchical classifier that classifies questions into fine-grained classes. This work also performs a systematic study of the use of semantic information sources in natural language classification tasks. It is shown that, in the context of question classification, augmenting the input of the classifier with appropriate semantic category information results in significant improvements to classification accuracy. We show accurate results on a large collection of free-form questions used in TREC 10 and 11.
For one aspect of grammatical annotation, part-of-speech tagging, we investigate experimentally whether the ceiling on accuracy stems from limits to the precision of tag definition or limits to analysts' ability to apply precise definitions, and we examine how analysts' performance is affected by alternative types of semi-automatic support. We find that, even for analysts very well-versed in a part-of-speech tagging scheme, human ability to conform to the scheme is a more serious constraint than precision of scheme definition. We also find that although semi-automatic techniques can greatly increase speed relative to manual tagging, they have little effect on accuracy, either positively (by suggesting valid candidate tags) or negatively (by lending an appearance of authority to incorrect tag assignments). On the other hand, it emerges that there are large differences between individual analysts with respect to usability of particular types of semi-automatic support.
Reading comprehension (RC) tests involve reading a short passage of text and answering a series of questions pertaining to that text. We present a methodology for evaluation of the application of modern natural language technologies to the task of responding to RC tests. Our work is based on ABCs (Abduction Based Comprehension system), an automated system for taking tests requiring short answer phrases as responses. A central goal of ABCs is to serve as a testbed for understanding the role that various linguistic components play in responding to reading comprehension questions. The heart of ABCs is an abductive inference engine that provides three key capabilities: (1) first-order logical representation of relations between entities and events in the text and rules to perform inference over such relations, (2) graceful degradation due to the inclusion of abduction in the reasoning engine, which avoids the brittleness that can be problematic in knowledge representation and reasoning systems and (3) system transparency such that the types of abductive inferences made over an entire corpus provide cues as to where the system is performing poorly and indications as to where existing knowledge is inaccurate or new knowledge is required. ABCs, with certain sub-components not yet automated, finds the correct answer phrase nearly 35 percent of the time using a strict evaluation metric and 45 percent of the time using a looser inexact metric on held out evaluation data. Performance varied for the different question types, ranging from over 50 percent on who questions to over 10 percent on what questions. We present analysis of the roles of individual components and analysis of the impact of various characteristics of the abductive proof procedure on overall system performance.
Teleoperated robots are used to perform tasks that human operators cannot carry out because of the nature of the tasks themselves or the hostile nature of the working environment. Though many control architectures have been defined for developing these kinds of systems reusing common components, none has attained all its objectives because of the high variability of system behaviors. This paper presents a new architectural approach that takes into account the latest advances in robotic architectures while adopting a component-oriented approach. This approach provides a common framework for developing robotized systems with very different behaviors and for integrating intelligent components. The architecture is currently being used, tested and improved in the development of a family of teleoperated robots which perform cleaning of ship-hull surfaces.
A conventional sonar ring measures the range to objects based on the first echo and is widely used in indoor mobile robots. In contrast, advanced sonar sensing can produce accurate range and bearing (incidence angle) measurements to multiple targets using multiple receivers and multiple echoes per each receiver at the expense of intensive computation. This paper presents an advanced sonar ring that employs a low receiver sample rate to achieve processing of 48 receiver channels at near real time repetition rates of 11.5 Hz. The sonar ring sensing covers 360 degrees around the robot for specular targets for ranges up to six metres, with simultaneously firing of all its 24 transmitters. Digital Signal Processing (DSP) techniques and interference rejection ideas are applied in this sensor to produce a fast and accurate sonar ring. Seven custom designed DSP boards process the receivers sampled at 250 kHz to maximize the speed of processing and to limit memory requirements. This paper presents the new sensor design, the hardware structure, the software architecture, and signal processing of the advanced sonar ring. Repeatability and accuracy of the measurements are tested to characterize the proposed sensor. Due to the low sample rate of 250 kHz, a problem called cycle hopping can occur. The paper presents a solution to cycle hopping and a new transmit coding based on pulse duration to differentiate neighbouring transmitters in the ring. Experimental data show the effectiveness of the designed sensor in indoor environments.
A stochastic ellipsoid modelling of repeatability is proposed for industrial manipulator robots. The covariance matrix of angular position is determined introducing the jump process, which reveals to be a first and second order stationary Gaussian process.
From this accurate covariance matrix, the stochastic ellipsoid theory gives the density of position in the workspace around the mean position. Hence the pose repeatability index can be computed in different locations. Computed and experimental repeatability are compared. Experimental repeatability variability is studied. A new “intrinsic repeatability index” is proposed. In conclusion, the modelling reflects well the location and load influence on the repeatability.
We present a Weighted Finite State Transducer Translation Template Model for statistical machine translation. This is a source-channel model of translation inspired by the Alignment Template translation model. The model attempts to overcome the deficiencies of word-to-word translation models by considering phrases rather than words as units of translation. The approach we describe allows us to implement each constituent distribution of the model as a weighted finite state transducer or acceptor. We show that bitext word alignment and translation under the model can be performed with standard finite state machine operations involving these transducers. One of the benefits of using this framework is that it avoids the need to develop specialized search procedures, even for the generation of lattices or N-Best lists of bitext word alignments and translation hypotheses. We report and analyze bitext word alignment and translation performance on the Hansards French-English task and the FBIS Chinese-English task under the Alignment Error Rate, BLEU, NIST and Word Error-Rate metrics. These experiments identify the contribution of each of the model components to different aspects of alignment and translation performance. We finally discuss translation performance with large bitext training sets on the NIST 2004 Chinese-English and Arabic-English MT tasks.
This paper compares two methods to estimate the position of a mobile robot in an indoor environment using only odometric calculus and the WiFi energy received from the wireless communication infrastructure. In both cases we use a well-known probabilistic method based on the Bayes rule to accumulate localization probability as the robot moves on with an experimental WiFi map, and with a theoretically built WiFi map. We will show several experiments made in our university building to compare both methods using a Pioneer robot. The two major contributions of the presented work are that the self-localization error achieved with WiFi energy is bounded, and that no significant degradation is observed when the expected WiFi energy at each point is taken from radio propagation model, instead of an a priori experimental intensity map of the environment.
In this paper, a novel phrase alignment strategy combining linguistic knowledge and cooccurrence measures extracted from bilingual corpora is presented. The algorithm is mainly divided into four steps, namely phrase selection and classification, phrase alignment, one-to-one word alignment and postprocessing. The first stage selects a linguistically-derived set of phrases that convey a unified meaning during translation and are therefore aligned together in parallel texts. These phrases include verb phrases, idiomatic expressions and date expressions. During the second stage, very high precision links between these selected phrases for both languages are produced. The third step performs a statistical word alignment using association measures and link probabilities with the remaining unaligned tokens, and finally the fourth stage takes final decisions on unaligned tokens based on linguistic knowledge. Experiments are reported for an English-Spanish parallel corpus, with a detailed description of the evaluation measure and manual reference used. Results show that phrase cooccurrence measures convey a complementary information to word cooccurrences and a stronger evidence of a correct alignment, successfully introducing linguistic knowledge in a statistical word alignment scheme. Precision, Recall and Alignment Error Rate (AER) results are presented, outperforming state-of-the-art alignment algorithms.
It is a well-known fact that the data mining process can generate many hundreds and often thousands of patterns from data. The task for the data miner then becomes one of determining the most useful patterns from those that are trivial or are already well known to the organization. It is therefore necessary to filter out those patterns through the use of some measure of the patterns actual worth. This article presents a review of the available literature on the various measures devised for evaluating and ranking the discovered patterns produced by the data mining process. These so-called interestingness measures are generally divided into two categories: objective measures based on the statistical strengths or properties of the discovered patterns and subjective measures that are derived from the user's beliefs or expectations of their particular problem domain. We evaluate the strengths and weaknesses of the various interestingness measures with respect to the level of user integration within the discovery process.
In this paper we survey the basics of reinforcement learning and (evolutionary) game theory, applied to the field of multi-agent systems. This paper contains three parts. We start with an overview on the fundamentals of reinforcement learning. Next we summarize the most important aspects of evolutionary game theory. Finally, we discuss the state-of-the-art of multi-agent reinforcement learning and the mathematical connection with evolutionary game theory.
This article presents a comprehensive overview of methods and techniques used for the evaluation of user-adaptive systems. It describes the methodologies derived both from the evaluation of human–computer interaction systems and from information retrieval and information filtering systems by giving examples of the application of these methodologies in the user-adaptive systems. The state of the art and the main results in the evaluation of these systems are reported. In particular, empirical evaluation and layered approaches are discussed in detail. Finally, focus on less explored methodologies, such as qualitative approaches (e.g. Grounded Theory), is proposed.
Informed by a proposed theoretical framework for the field of interconnected musical networks (Weinberg 2005), I describe a set of local musical networks that utilise novel gestural controllers for interdependent collaborative performance. The paper begins by contextualising developments in the field of musical networks in correlation with development of technological innovations, leading to the utilisations of gestural controllers in local musical networks. This introduction leads to the definition and categorisation of theoretical and practical approaches for the design of local gestural networks, addressing motivations, social strategies, network architectures, musical content, and control software and hardware. Based on this theoretical framework I describe the evolution of four local musical networks that utilise newly developed gestural controllers, titled ‘Squeezables’, ‘Musical Fireflies’, ‘Beatbugs’ and ‘Voice Patterns’. The paper discusses the design and development process of these projects and ends with a comparative analysis of the networks and controllers based on conceptual and practical criteria.
This article presents results of a study on ‘Net music’ that was initiated in 1996 and presented in 2002 as a doctoral dissertation at Martin-Luther-Universität Halle-Wittenberg in Germany (Föllmer 2005). Since no scholarship encompassing the whole field as defined by the term ‘Net music’ has been published until recently, the study involved the collection and analysis of a broad spectrum of musical projects that employ the Internet in very different ways. Around seventy examples considered to be classifiable as Net music were chosen to represent the scope of different approaches to how electronic networks can be used for making music. The first part of this article describes three outstanding examples of Net music and their interplay with particularly important characteristics of electronic networks. The second part discusses a possible typology of Net music.